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2004-09-29* A smattering of fondulationsTim Angus
2004-01-12* Added CG_PLAYER_CROSSHAIRNAMESTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
* Changed a few jump heights * Added vote team kick * Re-placed the voting notes * Passed voting info to UI module * Removed "spawnBody" command
2003-06-13* Code support for the "new" hudsTim Angus
2003-03-26* Added CG_PLAYER_WEAPONICON ownerdraw at Jex's requestTim Angus
2003-02-03* Makefile edit to include menudef.h in ctagsTim Angus
* Added ownerdraw to display a graphic when a usable buildable is nearby * Converted alien sense and human scanner to ownerdraws
2003-01-05* Various bits for the alien hudTim Angus
2002-12-01* New ownerdraws for the alien hudTim Angus
2002-11-30* Various additions for the latest human hudTim Angus
2002-09-23* Various changes for Jex's new hudTim Angus
2002-09-19* Health and stamina reflected by metersTim Angus
2002-09-19* Cleaned up redundant eventsTim Angus
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes
2002-08-30* Ownerdrawn TA based console :)Tim Angus
2002-08-13* Added ownerdrawn FPS, timer, snapshots and lagometerTim Angus
* Fixed bugs in selection after buying/selling upgrades
2002-08-06* Changed dialog drawing methodTim Angus
2002-07-29* ScoreboardTim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2002-04-05Ownerdrawn weapon selectionTim Angus
2002-04-02Infopanes finishedishTim Angus
2002-04-01Partial infopanes implementationTim Angus
2002-03-04Ownerdrawn error dialogsTim Angus
2002-02-16Alien sense updates, among other thingsTim Angus
2002-01-19TA Hud stuff mostly integratedTim Angus
2001-12-21New menus (including dynamic ones)Tim Angus
2001-09-18Add menudef.hTim Angus