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2007-11-08* Merge and move text paint functions into ui_shared.cTim Angus
* Add aspectBias to indicate alignment on non-4:3 video modes * Add "reset <item>" script command to reset an item * Compensate for aspect ratio in lots and lots and lots of places * Release edit field focus when tabbing away * Fix infinite loop bug in text wrapping code when rect is very narrow * Mung .menu scripts to line things up correctly on non-4:3 ratios
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
refresh * Add trap_Key_SetOverstrikeMode and trap_Key_GetOverstrikeMode to cgame * Change Text_[Width|Height] to return floats * Add Text_Em[Width|Height] * Add CG_AlignText to cut down on code duplication * Add itemDef_t::textvalignment for vertical text alignment * Add UI_DrawTextBlock to replace a lot of duplicate code * Rewrite text wrapping code from scratch so that it actually works * Add UI_OwnerDrawText * Add expression evaluator to .menu parser * Split off Border_Paint from Window_Paint * Scale slider items to fit their rect * Rework edit field widgets to behave somewhat more correctly * Fix a few listbox widget layout issues * Don't display scrollbars in "notselectable" listbox widgets * Make scoreboard team labels ownerdrawn * Menu script rework + Use the expression evaluator to replace lots and lots of absolute coords with relative ones, hopefully easing future maintenance + Remove lots and lots of textalign[xy] that were present to work around broken text alignment routines + Replace a bunch of numeric constants with ones from menudef.h + Compose the huds from tremulous_common_hud.h + Generally neaten things up + Lots of whitespace fixes
2004-03-19* Added "buy ammo" bind to optionsTim Angus
* Set default focus to the listbox for many of the trem menus
2004-01-12* Added doubleclick handles to the list boxesTim Angus
* Added crosshair names to the huds * Corrected some infopanes prices
2003-02-12* Updated most of the scripts to play the new menu soundsTim Angus
2002-08-09* Bind added for "deconstruct"Tim Angus
* Minor changes to button sizes in trem menus
2002-08-07* Changes to text drawing method in infopanesTim Angus
2002-08-06* Bank menusTim Angus
* Changed font sizes for most trem menus * Changed MCU buy/sell menu to be more compact * Tremulousised the error dialogs
2002-08-05* Monochrome colour scheme for trem menusTim Angus
* Corrections to ingame_leave.menu wrt TA graphics * Ingame menu hanging with trem menu bug fixed
2002-04-05Gumby's stuff. Ownerdrawn weapon selectionTim Angus
2002-04-02Screwing around with the infopanesTim Angus
2002-01-26Initial revisionTim Angus