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author | IronClawTrem <louie.nutman@gmail.com> | 2020-03-06 19:16:27 +0000 |
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committer | IronClawTrem <louie.nutman@gmail.com> | 2020-03-06 22:02:20 +0000 |
commit | 36c34416af9974798a7cb60cf27dcf2c7ec17c6d (patch) | |
tree | ebb8f0c2175efe8495a2811d78d40df5eb37de63 | |
parent | f6b01d22c50ad6434493e4fec516477f4c9281be (diff) |
make unlagged predict basi grab
-rw-r--r-- | src/game/g_weapon.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 316124c..3f7c65b 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -970,7 +970,10 @@ void CheckGrabAttack( gentity_t *ent ) VectorMA( muzzle, LEVEL1_GRAB_RANGE, forward, end ); + G_UnlaggedOn( ent, muzzle, LEVEL1_GRAB_RANGE ); trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); + G_UnlaggedOff( ); + if( tr.surfaceFlags & SURF_NOIMPACT ) return; |