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authorPaweł Redman <pawel.redman@gmail.com>2020-04-08 11:59:46 +0200
committerPaweł Redman <pawel.redman@gmail.com>2020-04-08 11:59:46 +0200
commitb1d935932689ac3b71036288a015f76dddba753d (patch)
treea156dfb84f9a40677a58dc2caaff91d48186cfad
parent8847ac53638653fd1dbe4d18c5d90e66db434047 (diff)
SD reward penalities and bonuses
-rw-r--r--src/game/g_active.c15
-rw-r--r--src/game/g_buildable.c52
-rw-r--r--src/game/g_combat.c29
-rw-r--r--src/game/g_local.h8
-rw-r--r--src/game/g_main.c6
-rw-r--r--src/game/tremulous.h4
6 files changed, 97 insertions, 17 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index b4fc9ee..c857e57 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -888,6 +888,7 @@ void ClientTimerActions( gentity_t *ent, int msec )
ent->health = client->ps.stats[ STAT_MAX_HEALTH ];
}
+ ent->client->nearBase = qfalse;
if( ent->client->ps.stats[ STAT_HEALTH ] > 0 && ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
{
@@ -897,16 +898,19 @@ void ClientTimerActions( gentity_t *ent, int msec )
{
ent->client->pers.statscounters.timeinbase++;
level.alienStatsCounters.timeinbase++;
+ ent->client->nearBase = qtrue;
}
if( BG_ClassHasAbility( ent->client->ps.stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) )
{
ent->client->pers.statscounters.dretchbasytime++;
level.alienStatsCounters.dretchbasytime++;
- if( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING || ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING)
- {
- ent->client->pers.statscounters.jetpackusewallwalkusetime++;
- level.alienStatsCounters.jetpackusewallwalkusetime++;
- }
+
+ if( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING
+ || ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )
+ {
+ ent->client->pers.statscounters.jetpackusewallwalkusetime++;
+ level.alienStatsCounters.jetpackusewallwalkusetime++;
+ }
}
}
else if( ent->client->ps.stats[ STAT_HEALTH ] > 0 && ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
@@ -917,6 +921,7 @@ void ClientTimerActions( gentity_t *ent, int msec )
{
ent->client->pers.statscounters.timeinbase++;
level.humanStatsCounters.timeinbase++;
+ ent->client->nearBase = qtrue;
}
if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) )
{
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index de3c800..4e87681 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -671,16 +671,24 @@ void ASpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
{
if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
{
+ int reward;
+
if( self->s.modelindex == BA_A_OVERMIND )
{
- G_AddCreditToClient( attacker->client, OVERMIND_VALUE, qtrue );
- attacker->client->pers.statscounters.earned += OVERMIND_VALUE;
+ reward = OVERMIND_VALUE;
}
else if( self->s.modelindex == BA_A_SPAWN )
{
- G_AddCreditToClient( attacker->client, ASPAWN_VALUE, qtrue );
- attacker->client->pers.statscounters.earned += ASPAWN_VALUE;
+ reward = ASPAWN_VALUE;
}
+ else
+ {
+ reward = ALIEN_BUILDING_VALUE;
+ }
+
+ reward *= G_RewardFactor( self, attacker );
+ G_AddCreditToClient( attacker->client, reward, qtrue );
+ attacker->client->pers.statscounters.earned += reward;
}
else
{
@@ -1066,7 +1074,15 @@ void AGeneric_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, i
if( attacker && attacker->client )
{
- if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ {
+ int reward;
+
+ reward = ALIEN_BUILDING_VALUE * G_RewardFactor( self, attacker );
+ G_AddCreditToClient( attacker->client, reward, qtrue );
+ attacker->client->pers.statscounters.earned += reward;
+ }
+ else if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
{
G_TeamCommand( PTE_ALIENS,
va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"",
@@ -1593,7 +1609,15 @@ void AHovel_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if( attacker && attacker->client )
{
- if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ {
+ int reward;
+
+ reward = ALIEN_BUILDING_VALUE * G_RewardFactor( self, attacker );
+ G_AddCreditToClient( attacker->client, reward, qtrue );
+ attacker->client->pers.statscounters.earned += reward;
+ }
+ else if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
{
G_TeamCommand( PTE_ALIENS,
va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"",
@@ -2696,16 +2720,24 @@ void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
{
if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
{
+ int reward;
+
if( self->s.modelindex == BA_H_REACTOR )
{
- G_AddCreditToClient( attacker->client, REACTOR_VALUE, qtrue );
- attacker->client->pers.statscounters.earned += REACTOR_VALUE;
+ reward = REACTOR_VALUE;
}
else if( self->s.modelindex == BA_H_SPAWN )
{
- G_AddCreditToClient( attacker->client, HSPAWN_VALUE, qtrue );
- attacker->client->pers.statscounters.earned += HSPAWN_VALUE;
+ reward = HSPAWN_VALUE;
}
+ else
+ {
+ reward = HUMAN_BUILDING_VALUE;
+ }
+
+ reward *= G_RewardFactor( self, attacker );
+ G_AddCreditToClient( attacker->client, reward, qtrue );
+ attacker->client->pers.statscounters.earned += reward;
}
else
{
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 9fb920f..91c4b31 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -67,6 +67,30 @@ void LookAtKiller( gentity_t *self, gentity_t *inflictor, gentity_t *attacker )
self->client->ps.stats[ STAT_VIEWLOCK ] = vectoyaw( dir );
}
+/*
+============
+G_RewardFactor
+
+The multiplier for kill and destruction rewards
+============
+*/
+float G_RewardFactor( gentity_t *self, gentity_t *attacker )
+{
+ if( !attacker->client )
+ return 1.0f;
+
+ if( G_TimeTilSuddenDeath( ) > 0 )
+ return 1.0f;
+
+ if( attacker->client->nearBase )
+ return 1.0f - g_sdDefenderPenalty.value / 100.0f;
+
+ if( self->s.eType == ET_BUILDABLE )
+ return 1.0f + g_sdDestructionBonus.value / 100.0f;
+
+ return 1.0f;
+}
+
// these are just for logging, the client prints its own messages
char *modNames[ ] =
{
@@ -126,6 +150,7 @@ char *modNames[ ] =
player_die
==================
*/
+
void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath )
{
gentity_t *ent;
@@ -472,6 +497,8 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
//nice simple happy bouncy human land
float classValue = BG_FindValueOfClass( self->client->ps.stats[ STAT_PCLASS ] );
+ classValue *= G_RewardFactor( self, attacker );
+
for( i = 0; i < MAX_CLIENTS; i++ )
{
int amount;
@@ -507,6 +534,8 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
int frags;
int unclaimedFrags = (int)humanValue;
+ humanValue *= G_RewardFactor( self, attacker );
+
for( i = 0; i < MAX_CLIENTS; i++ )
{
player = g_entities + i;
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 315e95e..8e2ee43 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -574,6 +574,7 @@ struct gclient_s
adminRangeBoosts_t newRange;
+ qboolean nearBase;
};
@@ -1018,7 +1019,8 @@ qboolean G_SelectiveRadiusDamage( vec3_t origin, gentity_t *attacker, float dam
void G_Knockback( gentity_t *targ, vec3_t dir, int knockback );
void body_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath );
void AddScore( gentity_t *ent, int score );
-
+float G_RewardFactor( gentity_t *self, gentity_t *attacker );
+void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod );
void G_InitDamageLocations( void );
// damage flags
@@ -1110,7 +1112,6 @@ void SpawnCorpse( gentity_t *ent );
void respawn( gentity_t *ent );
void BeginIntermission( void );
void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles );
-void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod );
qboolean SpotWouldTelefrag( gentity_t *spot );
char *G_NextNewbieName( gentity_t *ent );
void G_LogAutobahn( gentity_t *ent, const char *userinfo, int rating, qboolean onConnect );
@@ -1512,6 +1513,9 @@ extern vmCvar_t g_specNoclip;
extern vmCvar_t g_practise;
extern vmCvar_t g_tyrantNerf;
+extern vmCvar_t g_sdDefenderPenalty;
+extern vmCvar_t g_sdDestructionBonus;
+
void trap_Printf( const char *fmt );
void trap_Error( const char *fmt );
int trap_Milliseconds( void );
diff --git a/src/game/g_main.c b/src/game/g_main.c
index adcd6fb..489f2a8 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -249,6 +249,9 @@ vmCvar_t g_specNoclip;
vmCvar_t g_practise;
vmCvar_t g_tyrantNerf;
+vmCvar_t g_sdDefenderPenalty;
+vmCvar_t g_sdDestructionBonus;
+
static cvarTable_t gameCvarTable[ ] =
{
// don't override the cheat state set by the system
@@ -476,6 +479,9 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_specNoclip, "g_specNoclip", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_practise, "g_practise", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_tyrantNerf, "g_tyrantNerf", "0", CVAR_ARCHIVE, 0, qfalse },
+
+ { &g_sdDefenderPenalty, "g_sdDefenderPenalty", "0", CVAR_ARCHIVE, 0, qtrue },
+ { &g_sdDestructionBonus, "g_sdDestructionBonus", "0", CVAR_ARCHIVE, 0, qtrue },
};
static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] );
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 2bd267e..4bb12cc 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -619,6 +619,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define FREEKILL_ALIEN EVOS(1)
#define FREEKILL_HUMAN LEVEL0_VALUE
+// Default values for buildings other than Reactors, Overminds and spawns.
+#define ALIEN_BUILDING_VALUE 55
+#define HUMAN_BUILDING_VALUE EVOS(0.25f)
+
#define DEFAULT_ALIEN_BUILDPOINTS "130"
#define DEFAULT_ALIEN_STAGE2_THRESH "20"
#define DEFAULT_ALIEN_STAGE3_THRESH "40"