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authorkai <kai@zittrig.eu>2020-05-25 12:22:48 +0100
committerkai <kai@zittrig.eu>2020-05-25 12:22:48 +0100
commitc3e18a0c7c4aa9b5a4f5e42180a5566a3d435a64 (patch)
treebc53ac1288f967ff9c668fb884e86492f6ebe9c0
parente36f76febff298d9c73a783f238455db6b9dd863 (diff)
to admit defeat, is to see the light.
-rw-r--r--src/game/g_active.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index d184750..8b08cc7 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -947,12 +947,12 @@ void ClientTimerActions( gentity_t *ent, int msec )
{
G_Damage( ent, NULL, NULL, NULL, NULL,
BG_FindRegenRateForClass( client->ps.stats[ STAT_PCLASS ] ),
- DAMAGE_NO_ARMOR, MOD_SUICIDE );
+ DAMAGE_NO_ARMOR, MOD_TARGET_LASER );
}
else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
level.surrenderTeam == PTE_HUMANS )
{
- G_Damage( ent, NULL, NULL, NULL, NULL, 5, DAMAGE_NO_ARMOR, MOD_SUICIDE );
+ G_Damage( ent, NULL, NULL, NULL, NULL, 5, DAMAGE_NO_ARMOR, MOD_TARGET_LASER );
}
//my new jetpack code