diff options
| author | IronClawTrem <louie.nutman@gmail.com> | 2020-02-16 03:40:06 +0000 | 
|---|---|---|
| committer | IronClawTrem <louie.nutman@gmail.com> | 2020-02-16 03:40:06 +0000 | 
| commit | 425decdf7e9284d15aa726e3ae96b9942fb0e3ea (patch) | |
| tree | 6c0dd7edfefff1be7b9e75fe0b3a0a85fe1595f3 /assets/ui/assets | |
| parent | ccb0b2e4d6674a7a00c9bf491f08fc73b6898c54 (diff) | |
create tremded branch
Diffstat (limited to 'assets/ui/assets')
| -rw-r--r-- | assets/ui/assets/alien/buildstat.cfg | 37 | ||||
| -rw-r--r-- | assets/ui/assets/console1.tga | bin | 0 -> 121118 bytes | |||
| -rw-r--r-- | assets/ui/assets/console2.jpg | bin | 0 -> 36364 bytes | |||
| -rw-r--r-- | assets/ui/assets/human/buildstat.cfg | 39 | 
4 files changed, 76 insertions, 0 deletions
diff --git a/assets/ui/assets/alien/buildstat.cfg b/assets/ui/assets/alien/buildstat.cfg new file mode 100644 index 0000000..318d401 --- /dev/null +++ b/assets/ui/assets/alien/buildstat.cfg @@ -0,0 +1,37 @@ +// config for the building status indicators that builders see +// NOTES: +//   * all characters (text/icons) are square +//   * character size is derived totally from frameHeight and vertialMargin +//   * healthPadding is NOT used compensated for in the margins + +frameShader         "ui/assets/alien/buildstat/frame" +frameWidth          150 +frameHeight         30 + +healthPadding       2 +healthSevereColor   0.24 0.02 0.02 1 +healthHighColor     0.32 0.04 0.04 1 +healthElevatedColor 0.40 0.06 0.06 1 +healthGuardedColor  0.48 0.08 0.08 1 +healthLowColor      0.56 0.10 0.10 1 + +// this gets drawn over frame and health, but numbers and icons go on top of it +overlayShader       "ui/assets/alien/buildstat/overlay" +overlayWidth        156 +overlayHeight       36 + +// PERCENT of frameHeight to use for top/bottom margin of icons/text +// value is for total of top and bottom margins +// valid values between 0.0 and 1.0 +verticalMargin      0.5 + +// number of CHARS worth of space that should be used for left/right margins +// value is for one side only +// char width is determined by frameHeight and verticalMargin +horizontalMargin    1.0 + +markedShader        "ui/assets/alien/buildstat/mark" +noPowerShader       "ui/assets/alien/buildstat/nopower" + +backColor           1.0 1.0 1.0 1 +foreColor           0.0 0.0 0.0 1 diff --git a/assets/ui/assets/console1.tga b/assets/ui/assets/console1.tga Binary files differnew file mode 100644 index 0000000..2d8d418 --- /dev/null +++ b/assets/ui/assets/console1.tga diff --git a/assets/ui/assets/console2.jpg b/assets/ui/assets/console2.jpg Binary files differnew file mode 100644 index 0000000..8c051fd --- /dev/null +++ b/assets/ui/assets/console2.jpg diff --git a/assets/ui/assets/human/buildstat.cfg b/assets/ui/assets/human/buildstat.cfg new file mode 100644 index 0000000..c66b618 --- /dev/null +++ b/assets/ui/assets/human/buildstat.cfg @@ -0,0 +1,39 @@ +// config for the building status indicators that builders see +// NOTES: +//   * all characters (text/icons) are square +//   * character size is derived totally from frameHeight and vertialMargin +//   * healthPadding is NOT used compensated for in the margins + +frameShader         "ui/assets/human/buildstat/frame" +frameWidth          150 +frameHeight         30 + +healthPadding       2 + +// Homeworld Security Advisory System +healthSevereColor   0.83 0.03 0.02 1 +healthHighColor     0.84 0.48 0.03 1 +healthElevatedColor 0.82 0.82 0.00 1 +healthGuardedColor  0.19 0.65 0.00 1 +healthLowColor      0.27 0.49 0.55 1 + +// this gets drawn over frame and health, but numbers and icons go on top of it +overlayShader       "" +overlayWidth        160 +overlayHeight       40 + +// PERCENT of frameHeight to use for top/bottom margin of icons/text +// value is for total of top and bottom margins +// valid values between 0.0 and 1.0 +verticalMargin      0.5 + +// number of CHARS worth of space that should be used for left/right margins +// value is for one side only +// char width is determined by frameHeight and verticalMargin +horizontalMargin    1.0 + +markedShader        "ui/assets/human/buildstat/mark" +noPowerShader       "ui/assets/human/buildstat/nopower" + +backColor           1.0 1.0 1.0 1 +foreColor           0.0 0.0 0.0 1  | 
