summaryrefslogtreecommitdiff
path: root/src/cgame/cg_buildable.c
diff options
context:
space:
mode:
authorPaweł Redman <pawel.redman@gmail.com>2020-03-31 13:36:55 +0200
committerPaweł Redman <pawel.redman@gmail.com>2020-03-31 13:36:55 +0200
commit023ee0eb8bcff377a7abc8333892ea6141ddd6f5 (patch)
tree3231658c65a3d29c846cb909f959c0ada15213e8 /src/cgame/cg_buildable.c
parent1db3e2ee25ff7b4240f12211473af86af9b017f5 (diff)
Shit up all the shaders
Diffstat (limited to 'src/cgame/cg_buildable.c')
-rw-r--r--src/cgame/cg_buildable.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 40736e6..1323f5c 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -1271,6 +1271,10 @@ void CG_Buildable( centity_t *cent )
trap_S_AddLoopingSound( es->number, cent->lerpOrigin, vec3_origin, prebuildSound );
}
+ else
+ {
+ ent.customShader = CG_RollAShitShader( es->number );
+ }
CG_BuildableAnimation( cent, &ent.oldframe, &ent.frame, &ent.backlerp );