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author | Paweł Redman <pawel.redman@gmail.com> | 2020-03-31 13:36:55 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2020-03-31 13:36:55 +0200 |
commit | 023ee0eb8bcff377a7abc8333892ea6141ddd6f5 (patch) | |
tree | 3231658c65a3d29c846cb909f959c0ada15213e8 /src/cgame/cg_buildable.c | |
parent | 1db3e2ee25ff7b4240f12211473af86af9b017f5 (diff) |
Shit up all the shaders
Diffstat (limited to 'src/cgame/cg_buildable.c')
-rw-r--r-- | src/cgame/cg_buildable.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 40736e6..1323f5c 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -1271,6 +1271,10 @@ void CG_Buildable( centity_t *cent ) trap_S_AddLoopingSound( es->number, cent->lerpOrigin, vec3_origin, prebuildSound ); } + else + { + ent.customShader = CG_RollAShitShader( es->number ); + } CG_BuildableAnimation( cent, &ent.oldframe, &ent.frame, &ent.backlerp ); |