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authorPaweł Redman <pawel.redman@gmail.com>2020-03-31 13:36:55 +0200
committerPaweł Redman <pawel.redman@gmail.com>2020-03-31 13:36:55 +0200
commit023ee0eb8bcff377a7abc8333892ea6141ddd6f5 (patch)
tree3231658c65a3d29c846cb909f959c0ada15213e8 /src/cgame/cg_local.h
parent1db3e2ee25ff7b4240f12211473af86af9b017f5 (diff)
Shit up all the shaders
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 1a71e3b..bf01866 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1143,6 +1143,7 @@ typedef struct
} cg_t;
#define NUM_COUGHING_SOUNDS 5
+#define NUM_SHIT_SHADERS 68
// all of the model, shader, and sound references that are
// loaded at gamestate time are stored in cgMedia_t
@@ -1276,6 +1277,7 @@ typedef struct
qhandle_t upgradeClassIconShader;
sfxHandle_t coughingSounds[ NUM_COUGHING_SOUNDS ];
+ qhandle_t shitShaders[ NUM_SHIT_SHADERS ];
} cgMedia_t;
typedef struct
@@ -1566,6 +1568,8 @@ qboolean CG_FileExists( char *filename );
void CG_RemoveNotifyLine( void );
void CG_AddNotifyText( void );
+qhandle_t CG_RollAShitShader( int seed );
+
//
// cg_view.c