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author | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 19:59:19 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 20:09:17 +0200 |
commit | d9e9bb2d95483cbf2ca5d6cf5ac7b9f490d40204 (patch) | |
tree | c71483e197da36ebf8b11fec3e05df5608c7dc78 /src/cgame/cg_local.h | |
parent | 36ebcd1cc0933ee0bfe9f6ac15879286d3199046 (diff) |
Implement coronavirus
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r-- | src/cgame/cg_local.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 83c3162..f35c438 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1142,6 +1142,7 @@ typedef struct int ping; } cg_t; +#define NUM_COUGHING_SOUNDS 5 // all of the model, shader, and sound references that are // loaded at gamestate time are stored in cgMedia_t @@ -1273,6 +1274,8 @@ typedef struct qhandle_t buildWeaponTimerPie[ 8 ]; qhandle_t upgradeClassIconShader; + + sfxHandle_t coughingSounds[ NUM_COUGHING_SOUNDS ]; } cgMedia_t; typedef struct |