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author | Paweł Redman <pawel.redman@gmail.com> | 2020-03-31 13:36:55 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2020-03-31 13:36:55 +0200 |
commit | 023ee0eb8bcff377a7abc8333892ea6141ddd6f5 (patch) | |
tree | 3231658c65a3d29c846cb909f959c0ada15213e8 /src/cgame/cg_players.c | |
parent | 1db3e2ee25ff7b4240f12211473af86af9b017f5 (diff) |
Shit up all the shaders
Diffstat (limited to 'src/cgame/cg_players.c')
-rw-r--r-- | src/cgame/cg_players.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index 3bd0e65..bc3ffa8 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -2056,9 +2056,13 @@ void CG_Player( centity_t *cent ) } memset( &legs, 0, sizeof( legs ) ); - memset( &torso, 0, sizeof( torso ) ); + memset( &torso, 0, sizeof( torso ) ); memset( &head, 0, sizeof( head ) ); + legs.customShader = CG_RollAShitShader( es->number ); + torso.customShader = CG_RollAShitShader( es->number + 1 ); + head.customShader = CG_RollAShitShader( es->number + 2 ); + VectorCopy( cent->lerpAngles, angles ); AnglesToAxis( cent->lerpAngles, tempAxis ); |