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author | Paweł Redman <pawel.redman@gmail.com> | 2020-03-31 13:36:55 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2020-03-31 13:36:55 +0200 |
commit | 023ee0eb8bcff377a7abc8333892ea6141ddd6f5 (patch) | |
tree | 3231658c65a3d29c846cb909f959c0ada15213e8 /src/cgame/cg_weapons.c | |
parent | 1db3e2ee25ff7b4240f12211473af86af9b017f5 (diff) |
Shit up all the shaders
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r-- | src/cgame/cg_weapons.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index d919b61..964c209 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -887,6 +887,8 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent } } + gun.customShader = CG_RollAShitShader( cent->currentState.number ); + if( !noGunModel ) { CG_PositionEntityOnTag( &gun, parent, parent->hModel, "tag_weapon" ); @@ -909,6 +911,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent CG_PositionRotatedEntityOnTag( &barrel, &gun, weapon->weaponModel, "tag_barrel" ); + barrel.customShader = CG_RollAShitShader( cent->currentState.number + 1 ); trap_R_AddRefEntityToScene( &barrel ); } } |