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| author | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 19:59:19 +0200 | 
|---|---|---|
| committer | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 20:07:29 +0200 | 
| commit | cad9e7c0e6bb22a945273ab6a39601db86d7db20 (patch) | |
| tree | 947c5dc828da424df1de90a71ae845599f7de92b /src/cgame | |
| parent | 0e6b1bc4a15f598d5eab507cbbe0f11410d5df1f (diff) | |
Implement coronavirus
Diffstat (limited to 'src/cgame')
| -rw-r--r-- | src/cgame/cg_event.c | 8 | ||||
| -rw-r--r-- | src/cgame/cg_local.h | 3 | ||||
| -rw-r--r-- | src/cgame/cg_main.c | 3 | 
3 files changed, 14 insertions, 0 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 07bcea9..c06a05c 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -132,6 +132,9 @@ static void CG_Obituary( entityState_t *ent )      case MOD_SWARM:        message = "was hunted down by the swarm";        break; +    case MOD_CORONAVIRUS: +      message = "died of viral lung infection"; +      break;      default:        message = NULL;        break; @@ -658,6 +661,11 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )        trap_S_StartSound( NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*gasp.wav" ) );        break; +    case EV_COUGH: +      DEBUGNAME( "EV_COUGH" ); +      trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.media.coughingSounds[ rand ( ) % NUM_COUGHING_SOUNDS ] ); +      break; +      //      // weapon events      // diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index e68e94b..7618118 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1146,6 +1146,7 @@ typedef struct    int           topSpeedTime;  } cg_t; +#define NUM_COUGHING_SOUNDS 5  // all of the model, shader, and sound references that are  // loaded at gamestate time are stored in cgMedia_t @@ -1277,6 +1278,8 @@ typedef struct    qhandle_t   buildWeaponTimerPie[ 8 ];    qhandle_t   upgradeClassIconShader; + +  sfxHandle_t coughingSounds[ NUM_COUGHING_SOUNDS ];  } cgMedia_t;  typedef struct diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 89a4c5c..24a82c2 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -955,6 +955,9 @@ static void CG_RegisterSounds( void )    cgs.media.buildableRepairedSound  = trap_S_RegisterSound( "sound/buildables/human/repaired.wav", qfalse );    cgs.media.lCannonWarningSound     = trap_S_RegisterSound( "models/weapons/lcannon/warning.wav", qfalse ); + +  for( i = 0; i < NUM_COUGHING_SOUNDS; i++ ) +    cgs.media.coughingSounds[ i ] = trap_S_RegisterSound( va( "sound/player/cough%d.wav", i ), qfalse );  }  | 
