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authorIronClawTrem <louie.nutman@gmail.com>2019-08-27 01:15:15 +0100
committerIronClawTrem <louie.nutman@gmail.com>2019-08-27 01:19:50 +0100
commit1c970daca1c62539325df935b7afce0ecc08823b (patch)
tree3dd1bed6ba84a98d5280f67e50fb405385c45749 /src/game/g_client.c
parentdef759fd4110b4f58ea54f3024fec5bf9112b4c2 (diff)
Implement g_gradualFreeFunds to improve time funds mechanic
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 7a27f64..cc3d40e 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1920,7 +1920,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
client->ps.pm_time = 100;
client->respawnTime = level.time;
- client->lastKillTime = level.time;
+ if( g_gradualFreeFunds.integer < 2 )
+ client->pers.lastFreekillTime = level.time;
client->inactivityTime = level.time + g_inactivity.integer * 1000;
client->latched_buttons = 0;