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authorPaweł Redman <pawel.redman@gmail.com>2020-03-29 19:59:19 +0200
committerPaweł Redman <pawel.redman@gmail.com>2020-03-29 20:09:17 +0200
commitd9e9bb2d95483cbf2ca5d6cf5ac7b9f490d40204 (patch)
treec71483e197da36ebf8b11fec3e05df5608c7dc78 /src/game/g_client.c
parent36ebcd1cc0933ee0bfe9f6ac15879286d3199046 (diff)
Implement coronavirus
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index d204831..9f6710c 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1907,6 +1907,16 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
ent->client->ps.stats[ STAT_STATE ] = 0;
VectorSet( ent->client->ps.grapplePoint, 0.0f, 0.0f, 1.0f );
+ client->covidKind = COVID_NONE;
+ client->covidProgress = 0.0f;
+ client->covidSeverity = 0.0f;
+ client->covidDamage = 0.0f;
+
+ // 1 in 10 chance they spawn sick
+ //if( rand( ) % 10 == 0 )
+ if( client->pers.classSelection != PCL_NONE )
+ G_ContractCoronavirus( ent );
+
// health will count down towards max_health
ent->health = client->ps.stats[ STAT_HEALTH ] = client->ps.stats[ STAT_MAX_HEALTH ]; //* 1.25;