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authorIronClawTrem <louie.nutman@gmail.com>2019-08-27 01:15:15 +0100
committerIronClawTrem <louie.nutman@gmail.com>2019-08-27 01:19:50 +0100
commit1c970daca1c62539325df935b7afce0ecc08823b (patch)
tree3dd1bed6ba84a98d5280f67e50fb405385c45749 /src/game/g_cmds.c
parentdef759fd4110b4f58ea54f3024fec5bf9112b4c2 (diff)
Implement g_gradualFreeFunds to improve time funds mechanic
Diffstat (limited to 'src/game/g_cmds.c')
-rw-r--r--src/game/g_cmds.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 09f8597..e4f6ad7 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -656,13 +656,15 @@ void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam )
{
pTeam_t oldTeam = ent->client->pers.teamSelection;
qboolean isFixingImbalance=qfalse;
-
+
if( oldTeam == newTeam )
return;
G_LeaveTeam( ent );
ent->client->pers.teamSelection = newTeam;
+ ent->client->pers.lastFreekillTime = level.time;
+
// G_LeaveTeam() calls G_StopFollowing() which sets spec mode to free.
// Undo that in this case, or else people can freespec while in the spawn queue on their new team
if( newTeam != PTE_NONE )