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authorIronClawTrem <louie.nutman@gmail.com>2019-08-27 01:15:15 +0100
committerIronClawTrem <louie.nutman@gmail.com>2019-08-27 01:19:50 +0100
commit1c970daca1c62539325df935b7afce0ecc08823b (patch)
tree3dd1bed6ba84a98d5280f67e50fb405385c45749 /src/game/g_combat.c
parentdef759fd4110b4f58ea54f3024fec5bf9112b4c2 (diff)
Implement g_gradualFreeFunds to improve time funds mechanic
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r--src/game/g_combat.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 569a613..091040e 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -275,7 +275,8 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
{
AddScore( attacker, 1 );
- attacker->client->lastKillTime = level.time;
+ if( g_gradualFreeFunds.integer < 2 )
+ attacker->client->pers.lastFreekillTime = level.time;
attacker->client->pers.statscounters.kills++;
if( attacker->client->pers.teamSelection == PTE_ALIENS )
{