diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 11:46:57 +0200 |
---|---|---|
committer | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 11:46:57 +0200 |
commit | b2b602040de53f1f4e1905e507e0aa740928f3e9 (patch) | |
tree | 6fb6f835ee7d76ca512a1d1dba505bf912cdbab1 /src/game/g_combat.c | |
parent | 95aac45e9a1e93b3016d7d221b4d8b43e3b556c4 (diff) |
Fix compiler warnings
Mostly a metric ton of unused variables
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 85880ef..aef76d1 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1156,7 +1156,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, { gclient_t *client; int take; - int save; int asave = 0; int knockback = 0; float damagemodifier=0.0; @@ -1353,7 +1352,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, } take = damage; - save = 0; // add to the damage inflicted on a player this frame // the total will be turned into screen blends and view angle kicks |