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authorPaweł Redman <pawel.redman@gmail.com>2020-03-29 11:46:57 +0200
committerPaweł Redman <pawel.redman@gmail.com>2020-03-29 11:46:57 +0200
commitb2b602040de53f1f4e1905e507e0aa740928f3e9 (patch)
tree6fb6f835ee7d76ca512a1d1dba505bf912cdbab1 /src/game/g_combat.c
parent95aac45e9a1e93b3016d7d221b4d8b43e3b556c4 (diff)
Fix compiler warnings
Mostly a metric ton of unused variables
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r--src/game/g_combat.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 85880ef..aef76d1 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -1156,7 +1156,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
{
gclient_t *client;
int take;
- int save;
int asave = 0;
int knockback = 0;
float damagemodifier=0.0;
@@ -1353,7 +1352,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
}
take = damage;
- save = 0;
// add to the damage inflicted on a player this frame
// the total will be turned into screen blends and view angle kicks