diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 11:46:57 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 11:46:57 +0200 |
commit | b2b602040de53f1f4e1905e507e0aa740928f3e9 (patch) | |
tree | 6fb6f835ee7d76ca512a1d1dba505bf912cdbab1 /src/game/g_weapon.c | |
parent | 95aac45e9a1e93b3016d7d221b4d8b43e3b556c4 (diff) |
Fix compiler warnings
Mostly a metric ton of unused variables
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 50 |
1 files changed, 10 insertions, 40 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 00e8eab..e50594a 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -451,11 +451,7 @@ LOCKBLOB void lockBlobLauncherFire( gentity_t *ent ) { - gentity_t *m; - - m = fire_lockblob( ent, muzzle, forward ); - -// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics + fire_lockblob( ent, muzzle, forward ); } /* @@ -468,11 +464,7 @@ HIVE void hiveFire( gentity_t *ent ) { - gentity_t *m; - - m = fire_hive( ent, muzzle, forward ); - -// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics + fire_hive( ent, muzzle, forward ); } /* @@ -485,11 +477,7 @@ BLASTER PISTOL void blasterFire( gentity_t *ent ) { - gentity_t *m; - - m = fire_blaster( ent, muzzle, forward ); - -// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics + fire_blaster( ent, muzzle, forward ); } /* @@ -502,11 +490,7 @@ PULSE RIFLE void pulseRifleFire( gentity_t *ent ) { - gentity_t *m; - - m = fire_pulseRifle( ent, muzzle, forward ); - -// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics + fire_pulseRifle( ent, muzzle, forward ); } /* @@ -519,9 +503,7 @@ FLAME THROWER void flamerFire( gentity_t *ent ) { - gentity_t *m; - - m = fire_flamer( ent, muzzle, forward ); + fire_flamer( ent, muzzle, forward ); } /* @@ -534,9 +516,7 @@ GRENADE void throwGrenade( gentity_t *ent ) { - gentity_t *m; - - m = launch_grenade( ent, muzzle, forward ); + launch_grenade( ent, muzzle, forward ); } /* @@ -666,17 +646,15 @@ LCChargeFire */ void LCChargeFire( gentity_t *ent, qboolean secondary ) { - gentity_t *m; - if( secondary ) { - m = fire_luciferCannon( ent, muzzle, forward, LCANNON_SECONDARY_DAMAGE, + fire_luciferCannon( ent, muzzle, forward, LCANNON_SECONDARY_DAMAGE, LCANNON_SECONDARY_RADIUS ); ent->client->ps.weaponTime = LCANNON_REPEAT; } else { - m = fire_luciferCannon( ent, muzzle, forward, ent->client->ps.stats[ STAT_MISC ], LCANNON_RADIUS ); + fire_luciferCannon( ent, muzzle, forward, ent->client->ps.stats[ STAT_MISC ], LCANNON_RADIUS ); ent->client->ps.weaponTime = LCANNON_CHARGEREPEAT; } @@ -856,11 +834,7 @@ void buildFire( gentity_t *ent, dynMenu_t menu ) void slowBlobFire( gentity_t *ent ) { - gentity_t *m; - - m = fire_slowBlob( ent, muzzle, forward ); - -// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics + fire_slowBlob( ent, muzzle, forward ); } @@ -1421,11 +1395,7 @@ qboolean CheckPounceAttack( gentity_t *ent ) void bounceBallFire( gentity_t *ent ) { - gentity_t *m; - - m = fire_bounceBall( ent, muzzle, forward ); - -// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics + fire_bounceBall( ent, muzzle, forward ); } |