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author | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 11:46:57 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 11:46:57 +0200 |
commit | b2b602040de53f1f4e1905e507e0aa740928f3e9 (patch) | |
tree | 6fb6f835ee7d76ca512a1d1dba505bf912cdbab1 /src/ui/ui_main.c | |
parent | 95aac45e9a1e93b3016d7d221b4d8b43e3b556c4 (diff) |
Fix compiler warnings
Mostly a metric ton of unused variables
Diffstat (limited to 'src/ui/ui_main.c')
-rw-r--r-- | src/ui/ui_main.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index e2396a9..d74dd9d 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -5523,7 +5523,6 @@ UI_Init */ void _UI_Init( qboolean inGameLoad ) { const char *menuSet; - int start; BG_InitClassOverrides( ); BG_InitAllowedGameElements( ); @@ -5609,8 +5608,6 @@ void _UI_Init( qboolean inGameLoad ) { AssetCache(); - start = trap_Milliseconds(); - uiInfo.teamCount = 0; uiInfo.characterCount = 0; uiInfo.aliasCount = 0; |