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authorIronClawTrem <louie.nutman@gmail.com>2020-02-16 03:40:06 +0000
committerIronClawTrem <louie.nutman@gmail.com>2020-02-16 03:40:06 +0000
commit425decdf7e9284d15aa726e3ae96b9942fb0e3ea (patch)
tree6c0dd7edfefff1be7b9e75fe0b3a0a85fe1595f3 /ui/assets/human/buildstat.cfg
parentccb0b2e4d6674a7a00c9bf491f08fc73b6898c54 (diff)
create tremded branch
Diffstat (limited to 'ui/assets/human/buildstat.cfg')
-rw-r--r--ui/assets/human/buildstat.cfg39
1 files changed, 0 insertions, 39 deletions
diff --git a/ui/assets/human/buildstat.cfg b/ui/assets/human/buildstat.cfg
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-// config for the building status indicators that builders see
-// NOTES:
-// * all characters (text/icons) are square
-// * character size is derived totally from frameHeight and vertialMargin
-// * healthPadding is NOT used compensated for in the margins
-
-frameShader "ui/assets/human/buildstat/frame"
-frameWidth 150
-frameHeight 30
-
-healthPadding 2
-
-// Homeworld Security Advisory System
-healthSevereColor 0.83 0.03 0.02 1
-healthHighColor 0.84 0.48 0.03 1
-healthElevatedColor 0.82 0.82 0.00 1
-healthGuardedColor 0.19 0.65 0.00 1
-healthLowColor 0.27 0.49 0.55 1
-
-// this gets drawn over frame and health, but numbers and icons go on top of it
-overlayShader ""
-overlayWidth 160
-overlayHeight 40
-
-// PERCENT of frameHeight to use for top/bottom margin of icons/text
-// value is for total of top and bottom margins
-// valid values between 0.0 and 1.0
-verticalMargin 0.5
-
-// number of CHARS worth of space that should be used for left/right margins
-// value is for one side only
-// char width is determined by frameHeight and verticalMargin
-horizontalMargin 1.0
-
-markedShader "ui/assets/human/buildstat/mark"
-noPowerShader "ui/assets/human/buildstat/nopower"
-
-backColor 1.0 1.0 1.0 1
-foreColor 0.0 0.0 0.0 1