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-rw-r--r--src/cgame/cg_local.h1
-rw-r--r--src/cgame/cg_main.c16
-rw-r--r--src/cgame/cg_servercmds.c24
3 files changed, 34 insertions, 7 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index a1ff0a6..98a2a1e 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1778,6 +1778,7 @@ void CG_ExecuteNewServerCommands( int latestSequence );
void CG_ParseServerinfo( void );
void CG_SetConfigValues( void );
void CG_ShaderStateChanged(void);
+void CG_ConfigStringModified( int );
//
// cg_playerstate.c
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index ce32b0e..8fcf95e 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -2062,6 +2062,22 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
trap_S_ClearLoopingSounds( qtrue );
+ // load any existing votes
+ CG_ConfigStringModified( CS_VOTE_TIME );
+ CG_ConfigStringModified( CS_VOTE_STRING );
+ CG_ConfigStringModified( CS_VOTE_YES );
+ CG_ConfigStringModified( CS_VOTE_NO );
+
+ CG_ConfigStringModified( CS_TEAMVOTE_TIME );
+ CG_ConfigStringModified( CS_TEAMVOTE_STRING );
+ CG_ConfigStringModified( CS_TEAMVOTE_YES );
+ CG_ConfigStringModified( CS_TEAMVOTE_NO );
+
+ CG_ConfigStringModified( CS_TEAMVOTE_TIME + 1 );
+ CG_ConfigStringModified( CS_TEAMVOTE_STRING + 1 );
+ CG_ConfigStringModified( CS_TEAMVOTE_YES + 1 );
+ CG_ConfigStringModified( CS_TEAMVOTE_NO + 1 );
+
trap_Cvar_Set( "ui_loading", "0" );
}
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index 7fb3e06..c87e7a7 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -247,20 +247,30 @@ static void CG_AnnounceHumanStageTransistion( stage_t from, stage_t to )
/*
================
-CG_ConfigStringModified
+CG_ConfigStringModifiedSvcmd
================
*/
-static void CG_ConfigStringModified( void )
+static void CG_ConfigStringModifiedSvcmd( void )
+
{
- const char *str;
int num;
-
num = atoi( CG_Argv( 1 ) );
-
// get the gamestate from the client system, which will have the
// new configstring already integrated
- trap_GetGameState( &cgs.gameState );
+ trap_GetGameState( &cgs.gameState ); // enneract: not needed when calling from CG_Init
+ CG_ConfigStringModified( num );
+}
+
+/*
+================
+CG_ConfigStringModified
+
+================
+*/
+void CG_ConfigStringModified( int num )
+{
+ const char *str;
// look up the individual string that was modified
str = CG_ConfigString( num );
@@ -848,7 +858,7 @@ static void CG_ServerCommand( void )
if( !strcmp( cmd, "cs" ) )
{
- CG_ConfigStringModified( );
+ CG_ConfigStringModifiedSvcmd( );
return;
}