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diff --git a/assets/ui/help.txt b/assets/ui/help.txt new file mode 100644 index 0000000..bd4c6a3 --- /dev/null +++ b/assets/ui/help.txt @@ -0,0 +1,135 @@ +{ + "^3Welcome^7" + { + "In this section you will find a summary of major changes since 1.1. It is " + "not a complete list. In general, all things have been tweaked for balance in " + "some way.\n\n" + "We hope you enjoy playing. Your support gives us valuable data and " + "feedback as we work to bring you Tremulous 1.2. Please report all bugs. Thank " + "you." + } + "Alien Healing" + { + "The most important change for Alien players to know is that their healing " + "rate is slower away from creep. To counter this, healing near Boosters " + "and Basilisks is greatly accelerated.\n\n" + "Watch the health cross icon on your " + "HUD to see what your healing rate is. If the icon glows, you are on " + "creep. If you are near a booster or basilisk, you will see two " + "(2X healing) or four (3X healing) barbs around the health cross." + } + "Build-point Changes" + { + "Structures destroyed by enemy players will not immediately become available " + "for reuse, but instead enter a queue. Build points will gradually leave the " + "queue to become available again, at a rate proportional to the amount of " + "points in the queue.\n\n Repeaters can be built at any stage and come with 20 " + "BP that can only be used nearby to facilitate making small outposts. Aliens " + "do not have a structure that provides additional buildpoints, but they have 150 " + "overall BP to compensate." + } + "Marked Deconstruction" + { + "The deconstruction method has changed. Buildables are no longer instantly " + "deconstructed. Instead, a deconstruct mark appears on the health bar. " + "Go ahead and build a new buildable somewhere else and the old one will " + "be removed automatically. Buildables that are about to be removed by " + "constructing the selected buildable glow red." + } + "Alien Buildables" + { + "Nearly useless in 1.1, Barricades now have more health, are cheaper to " + "build, and will shrink to allow Aliens to pass over them. Acid tubes " + "will fire from behind barricades, providing a formidable defense. " + "Experiment with blocking off hallways and building staged defenses, but " + "keep in mind that low ceilings will prevent Tyrants from returning inside " + "the base. Hives are also much improved to become worth building in stage 3." + } + "Human Buildables" + { + "Turrets now have a small spin up delay before firing, but they have " + "increased range and damage output.\n\n" + "To protect against small Aliens getting inside " + "the base, build Tesla Generators at Stage 3. Tesla Generators no longer " + "require the Defense Computer to function. Instead, the Defense Computer " + "will automatically repair Human buildables. Tesla Generators can fire " + "over turrets. " + } + "Human Weapons" + { + "Most of the human projeciles have a small volume now, making them more " + "effective against smaller targets.\n" + "The Lucifer Cannon projectile can be fired faster but now takes longer " + "to charge. You will be able to hear your teammates overcharge " + "their Lucifer Cannon.\n" + "The Flamer projectile now gains more of the velocity of its wielder, " + "making it easier to chase down aliens without burning yourself to a " + "crisp. Other weapons also have smaller changes." + } + "Lag Correction" + { + "While the Tremulous implementation of Neil Toronto's unlagged is " + "becoming widely accepted, we also implement client-side improvements " + "not possible in 1.1 servers. For those who insist on leading their " + "attacks, setting cg_unlagged to 0 will disable backward reconcilliation " + "on your hitscan weapons." + } + "Sprint" + { + "The sprint bind has changed from \"boost\" to \"+button8\"; you can bind it " + "in the options menu or in the console (\\bind shift +button8). Now, instead " + "of tapping the button while moving to start sprinting, just hold it down " + "and let go to stop. Alternately, you can change this to a toggle behavior " + "with cg_sprintToggle. \n\n" + } + "Dodge" + { + "Humans also have a new movement ability: dodge. You can bind it in the " + "options menu or the console (\\bind shift +button6). When strafing or " + "walking backwards, press the dodge key to make a quick, low jump. You " + "can bind this to the same key as sprint in the console with \\bind shift " + "\"+button8; +button6\"" + } + "Headshots" + { + "Headshots on unarmored humans only cause 150% damage. Battlesuit and " + "helmet protection have been reduced so headshot damage remains the same." + } + "Dretch" + { + "Dretches are slightly faster and can now damage any human structure while it " + "is still building, but can no longer damage turrets and teslas that " + "have been completed." + } + "Basilisk" + { + "Basilisks provide regeneration boosting auras to nearby teammates: 2x " + "from regular and 3x from advanced basilisks. Their footsteps are also " + "silent for greater stealth." + } + "Marauder" + { + "The Adv. Marauder's electric shock damage is no longer split between its " + "targets, making it more effective against large groups of humans and " + "buildables. Targets are now chosen slightly differently: instead of " + "each new chain section originating from the previous target, it will " + "originate from the first target." + } + "Dragoon" + { + "Advanced dragoons are now available at stage 2. Both dragoons have the " + "range of their chomp attacks lowered, but their pounce attacks are much " + "more useful. Try to use pounce to pin a human to the wall before chomping." + } + "Tyrant" + { + "The Tyrant is now a weaker class as its health has been lowered and " + "turret damage is greater. To counter this, Tyrants can charge for longer " + "periods of time, hit targets multiple times in a single charge, " + "and crush any Humans they land on top of. Trample charge does not " + "instantly release when full but can be held for two seconds. Trample " + "attacks on a human pinned against a wall are VERY powerful. Use this to " + "your advantage. The Tyrant's healing aura has been removed; find a " + "booster or a basilisk to heal faster." + } +} |