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diff --git a/assets/ui/help.txt b/assets/ui/help.txt new file mode 100644 index 0000000..bd4c6a3 --- /dev/null +++ b/assets/ui/help.txt @@ -0,0 +1,135 @@ +{ +  "^3Welcome^7" +  { +    "In this section you will find a summary of major changes since 1.1. It is " +    "not a complete list. In general, all things have been tweaked for balance in " +    "some way.\n\n" +    "We hope you enjoy playing. Your support gives us valuable data and " +    "feedback as we work to bring you Tremulous 1.2. Please report all bugs. Thank " +    "you." +  } +  "Alien Healing" +  { +    "The most important change for Alien players to know is that their healing " +    "rate is slower away from creep. To counter this, healing near Boosters " +    "and Basilisks is greatly accelerated.\n\n" +    "Watch the health cross icon on your " +    "HUD to see what your healing rate is. If the icon glows, you are on " +    "creep. If you are near a booster or basilisk, you will see two " +    "(2X healing) or four (3X healing) barbs around the health cross." +  } +  "Build-point Changes" +  { +    "Structures destroyed by enemy players will not immediately become available " +    "for reuse, but instead enter a queue. Build points will gradually leave the " +    "queue to become available again, at a rate proportional to the amount of " +    "points in the queue.\n\n Repeaters can be built at any stage and come with 20 " +    "BP that can only be used nearby to facilitate making small outposts. Aliens " +    "do not have a structure that provides additional buildpoints, but they have 150 " +    "overall BP to compensate." +  } +  "Marked Deconstruction" +  { +    "The deconstruction method has changed. Buildables are no longer instantly " +    "deconstructed. Instead, a deconstruct mark appears on the health bar. " +    "Go ahead and build a new buildable somewhere else and the old one will " +    "be removed automatically. Buildables that are about to be removed by " +    "constructing the selected buildable glow red." +  } +  "Alien Buildables" +  { +    "Nearly useless in 1.1, Barricades now have more health, are cheaper to " +    "build, and will shrink to allow Aliens to pass over them. Acid tubes " +    "will fire from behind barricades, providing a formidable defense. " +    "Experiment with blocking off hallways and building staged defenses, but " +    "keep in mind that low ceilings will prevent Tyrants from returning inside " +    "the base. Hives are also much improved to become worth building in stage 3." +  } +  "Human Buildables" +  { +    "Turrets now have a small spin up delay before firing, but they have " +    "increased range and damage output.\n\n" +    "To protect against small Aliens getting inside " +    "the base, build Tesla Generators at Stage 3. Tesla Generators no longer " +    "require the Defense Computer to function. Instead, the Defense Computer " +    "will automatically repair Human buildables. Tesla Generators can fire " +    "over turrets. " +  } +  "Human Weapons" +  { +    "Most of the human projeciles have a small volume now, making them more " +    "effective against smaller targets.\n" +    "The Lucifer Cannon projectile can be fired faster but now takes longer " +    "to charge. You will be able to hear your teammates overcharge " +    "their Lucifer Cannon.\n" +    "The Flamer projectile now gains more of the velocity of its wielder, " +    "making it easier to chase down aliens without burning yourself to a " +    "crisp. Other weapons also have smaller changes." +  } +  "Lag Correction" +  { +    "While the Tremulous implementation of Neil Toronto's unlagged is " +    "becoming widely accepted, we also implement client-side improvements " +    "not possible in 1.1 servers. For those who insist on leading their " +    "attacks, setting cg_unlagged to 0 will disable backward reconcilliation " +    "on your hitscan weapons." +  } +  "Sprint" +  { +    "The sprint bind has changed from \"boost\" to \"+button8\"; you can bind it " +    "in the options menu or in the console (\\bind shift +button8). Now, instead " +    "of tapping the button while moving to start sprinting, just hold it down " +    "and let go to stop. Alternately, you can change this to a toggle behavior " +    "with cg_sprintToggle. \n\n" +  } +  "Dodge" +  { +    "Humans also have a new movement ability: dodge. You can bind it in the " +    "options menu or the console (\\bind shift +button6). When strafing or " +    "walking backwards, press the dodge key to make a quick, low jump. You " +    "can bind this to the same key as sprint in the console with \\bind shift " +    "\"+button8; +button6\"" +  } +  "Headshots" +  { +    "Headshots on unarmored humans only cause 150% damage. Battlesuit and " +    "helmet protection have been reduced so headshot damage remains the same." +  } +  "Dretch" +  { +    "Dretches are slightly faster and can now damage any human structure while it " +    "is still building, but can no longer damage turrets and teslas that " +    "have been completed." +  } +  "Basilisk" +  { +    "Basilisks provide regeneration boosting auras to nearby teammates: 2x " +    "from regular and 3x from advanced basilisks. Their footsteps are also " +    "silent for greater stealth." +  } +  "Marauder" +  { +    "The Adv. Marauder's electric shock damage is no longer split between its " +    "targets, making it more effective against large groups of humans and " +    "buildables. Targets are now chosen slightly differently: instead of " +    "each new chain section originating from the previous target, it will " +    "originate from the first target." +  } +  "Dragoon" +  { +    "Advanced dragoons are now available at stage 2. Both dragoons have the " +    "range of their chomp attacks lowered, but their pounce attacks are much " +    "more useful. Try to use pounce to pin a human to the wall before chomping." +  } +  "Tyrant" +  { +    "The Tyrant is now a weaker class as its health has been lowered and " +    "turret damage is greater. To counter this, Tyrants can charge for longer " +    "periods of time, hit targets multiple times in a single charge, " +    "and crush any Humans they land on top of. Trample charge does not " +    "instantly release when full but can be held for two seconds. Trample " +    "attacks on a human pinned against a wall are VERY powerful. Use this to " +    "your advantage. The Tyrant's healing aura has been removed; find a " +    "booster or a basilisk to heal faster." +  } +}  | 
