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Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 146a91d..b6d4191 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1586,7 +1586,7 @@ classAttributes_t bg_classList[ ] =
ABUILDER_HEALTH, //int health;
0.2f, //float fallDamage;
ABUILDER_REGEN, //int regenRate;
- SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|SCA_ALIENSENSE,//int abilities;
+ SCA_CANUSELADDERS|SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|SCA_ALIENSENSE,//int abilities;
WP_ABUILD, //weapon_t startWeapon
95.0f, //float buildDist;
80, //int fov;
@@ -1624,7 +1624,7 @@ classAttributes_t bg_classList[ ] =
ABUILDER_UPG_HEALTH, //int health;
0.0f, //float fallDamage;
ABUILDER_UPG_REGEN, //int regenRate;
- SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
+ SCA_CANUSELADDERS|SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
WP_ABUILD2, //weapon_t startWeapon
105.0f, //float buildDist;
110, //int fov;
@@ -1662,7 +1662,7 @@ classAttributes_t bg_classList[ ] =
LEVEL0_HEALTH, //int health;
0.0f, //float fallDamage;
LEVEL0_REGEN, //int regenRate;
- SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT|
+ SCA_CANUSELADDERS|SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT|
SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL0, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1701,7 +1701,7 @@ classAttributes_t bg_classList[ ] =
LEVEL1_HEALTH, //int health;
0.0f, //float fallDamage;
LEVEL1_REGEN, //int regenRate;
- SCA_NOWEAPONDRIFT|
+ SCA_CANUSELADDERS|SCA_NOWEAPONDRIFT|
SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL1, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1740,7 +1740,7 @@ classAttributes_t bg_classList[ ] =
LEVEL1_UPG_HEALTH, //int health;
0.0f, //float fallDamage;
LEVEL1_UPG_REGEN, //int regenRate;
- SCA_NOWEAPONDRIFT|SCA_FOVWARPS|
+ SCA_CANUSELADDERS|SCA_NOWEAPONDRIFT|SCA_FOVWARPS|
SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL1_UPG, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1779,7 +1779,7 @@ classAttributes_t bg_classList[ ] =
LEVEL2_HEALTH, //int health;
0.0f, //float fallDamage;
LEVEL2_REGEN, //int regenRate;
- SCA_NOWEAPONDRIFT|SCA_WALLJUMPER|
+ SCA_CANUSELADDERS|SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT|SCA_WALLJUMPER|
SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL2, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1818,7 +1818,7 @@ classAttributes_t bg_classList[ ] =
LEVEL2_UPG_HEALTH, //int health;
0.0f, //float fallDamage;
LEVEL2_UPG_REGEN, //int regenRate;
- SCA_NOWEAPONDRIFT|SCA_WALLJUMPER|
+ SCA_CANUSELADDERS|SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT|SCA_WALLJUMPER|
SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL2_UPG, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1857,7 +1857,7 @@ classAttributes_t bg_classList[ ] =
LEVEL3_HEALTH, //int health;
0.0f, //float fallDamage;
LEVEL3_REGEN, //int regenRate;
- SCA_NOWEAPONDRIFT|
+ SCA_CANUSELADDERS|SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT|
SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL3, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1896,7 +1896,7 @@ classAttributes_t bg_classList[ ] =
LEVEL3_UPG_HEALTH, //int health;
0.0f, //float fallDamage;
LEVEL3_UPG_REGEN, //int regenRate;
- SCA_NOWEAPONDRIFT|
+ SCA_CANUSELADDERS|SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT|
SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL3_UPG, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1935,7 +1935,7 @@ classAttributes_t bg_classList[ ] =
LEVEL4_HEALTH, //int health;
0.0f, //float fallDamage;
LEVEL4_REGEN, //int regenRate;
- SCA_NOWEAPONDRIFT|
+ SCA_CANUSELADDERS|SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT|
SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL4, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1974,7 +1974,7 @@ classAttributes_t bg_classList[ ] =
100, //int health;
1.0f, //float fallDamage;
0, //int regenRate;
- SCA_TAKESFALLDAMAGE|
+ SCA_WALLCLIMBER|SCA_TAKESFALLDAMAGE|
SCA_CANUSELADDERS, //int abilities;
WP_NONE, //special-cased in g_client.c //weapon_t startWeapon
110.0f, //float buildDist;
@@ -2013,7 +2013,7 @@ classAttributes_t bg_classList[ ] =
100, //int health;
1.0f, //float fallDamage;
0, //int regenRate;
- SCA_TAKESFALLDAMAGE|
+ SCA_WALLCLIMBER|SCA_TAKESFALLDAMAGE|
SCA_CANUSELADDERS, //int abilities;
WP_NONE, //special-cased in g_client.c //weapon_t startWeapon
110.0f, //float buildDist;