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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2013 Darklegion Development
Copyright (C) 2015-2019 GrangerHub

This file is part of Tremulous.

Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.

Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Tremulous; if not, see <https://www.gnu.org/licenses/>

===========================================================================
*/

#ifndef UI_LOCAL_H
#define UI_LOCAL_H

#include "client/keycodes.h"
#include "game/bg_public.h"
#include "qcommon/q_shared.h"
#include "renderercommon/tr_types.h"
#include "ui_public.h"
#include "ui_shared.h"

//
// ui_main.c
//
void UI_Report(void);
void UI_Load(void);
void UI_LoadMenus(const char *menuFile, qboolean reset);
int UI_AdjustTimeByGame(int time);
void UI_ClearScores(void);
void UI_LoadArenas(void);
void UI_ServerInfo(void);
void UI_UpdateNews(qboolean);
void UI_UpdateGithubRelease(void);

void UI_RegisterCvars(void);
void UI_UpdateCvars(void);
void UI_DrawConnectScreen(void);

// new ui stuff
#define MAX_MAPS 128
#define MAX_PINGREQUESTS 32
#define MAX_ADDRESSLENGTH 64
#define MAX_DISPLAY_SERVERS 2048
#define MAX_SERVERSTATUS_LINES 128
#define MAX_SERVERSTATUS_TEXT 1024
#define MAX_NEWS_LINES 50
#define MAX_NEWS_LINEWIDTH 85
#define MAX_FOUNDPLAYER_SERVERS 16
#define MAX_MODS 64
#define MAX_DEMOS 256
#define MAX_MOVIES 256
#define MAX_HELP_INFOPANES 32
#define MAX_RESOLUTIONS 32

typedef struct {
    const char *mapName;
    const char *mapLoadName;
    const char *imageName;
    int cinematic;
    qhandle_t levelShot;
} mapInfo;

typedef struct serverFilter_s {
    const char *description;
    const char *basedir;
} serverFilter_t;

typedef struct {
    char adrstr[MAX_ADDRESSLENGTH];
    int start;
} pinglist_t;

typedef struct serverStatus_s {
    pinglist_t pingList[MAX_PINGREQUESTS];
    int numqueriedservers;
    int currentping;
    int nextpingtime;
    int maxservers;
    int refreshtime;
    int numServers;
    int sortKey;
    int sortDir;
    qboolean sorted;
    int lastCount;
    qboolean refreshActive;
    int currentServer;
    int displayServers[MAX_DISPLAY_SERVERS];
    int numDisplayServers;
    int numDuplicateMultiprotocolServers;
    int numDuplicateMultiprotocolServerClients;
    int numPlayersOnServers;
    int nextDisplayRefresh;
    int nextSortTime;
    qhandle_t currentServerPreview;
    int currentServerCinematic;
    int motdLen;
    int motdWidth;
    int motdPaintX;
    int motdPaintX2;
    int motdOffset;
    int motdTime;
    char motd[MAX_STRING_CHARS];
} serverStatus_t;

typedef struct {
    char adrstr[MAX_ADDRESSLENGTH];
    char name[MAX_ADDRESSLENGTH];
    int startTime;
    int serverNum;
    qboolean valid;
} pendingServer_t;

typedef struct {
    int num;
    pendingServer_t server[MAX_SERVERSTATUSREQUESTS];
} pendingServerStatus_t;

typedef struct {
    char address[MAX_ADDRESSLENGTH];
    char *lines[MAX_SERVERSTATUS_LINES][4];
    char text[MAX_SERVERSTATUS_TEXT];
    char pings[MAX_CLIENTS * 3];
    int numLines;
} serverStatusInfo_t;

typedef struct {
    char text[MAX_NEWS_LINES][MAX_NEWS_LINEWIDTH];
    int numLines;
    qboolean refreshActive;
    int refreshtime;
} newsInfo_t;

typedef struct {
    char text[MAX_NEWS_LINES][MAX_NEWS_LINEWIDTH];
    int numLines;
    qboolean refreshActive;
    int nextTime;
} githubRelease_t;

typedef struct {
    const char *modName;
    const char *modDescr;
} modInfo_t;

typedef enum {
    INFOTYPE_TEXT,
    INFOTYPE_BUILDABLE,
    INFOTYPE_CLASS,
    INFOTYPE_WEAPON,
    INFOTYPE_UPGRADE,
    INFOTYPE_VOICECMD
} infoType_t;

typedef struct {
    const char *text;
    const char *cmd;
    infoType_t type;
    union {
        const char *text;
        buildable_t buildable;
        class_t pclass;
        weapon_t weapon;
        upgrade_t upgrade;
    } v;
} menuItem_t;

typedef struct {
    int w;
    int h;
} resolution_t;

typedef struct {
    displayContextDef_t uiDC;

    int playerCount;
    int myTeamCount;
    int teamPlayerIndex;
    int playerRefresh;
    int playerIndex;
    int playerNumber;
    int myPlayerIndex;
    int ignoreIndex;
    char playerNames[MAX_CLIENTS][MAX_NAME_LENGTH];
    char rawPlayerNames[MAX_CLIENTS][MAX_NAME_LENGTH];
    char teamNames[MAX_CLIENTS][MAX_NAME_LENGTH];
    char rawTeamNames[MAX_CLIENTS][MAX_NAME_LENGTH];
    int clientNums[MAX_CLIENTS];
    int teamClientNums[MAX_CLIENTS];
    clientList_t ignoreList[MAX_CLIENTS];

    int mapCount;
    mapInfo mapList[MAX_MAPS];

    modInfo_t modList[MAX_MODS];
    int modCount;
    int modIndex;

    const char *demoList[MAX_DEMOS];
    int demoCount;
    int demoIndex;

    const char *movieList[MAX_MOVIES];
    int movieCount;
    int movieIndex;
    int previewMovie;

    menuItem_t teamList[4];
    int teamCount;
    int teamIndex;

    menuItem_t alienClassList[3];
    int alienClassCount;
    int alienClassIndex;

    menuItem_t humanItemList[3];
    int humanItemCount;
    int humanItemIndex;

    menuItem_t humanArmouryBuyList[32];
    int humanArmouryBuyCount;
    int humanArmouryBuyIndex;

    menuItem_t humanArmourySellList[32];
    int humanArmourySellCount;
    int humanArmourySellIndex;

    menuItem_t alienUpgradeList[16];
    int alienUpgradeCount;
    int alienUpgradeIndex;

    menuItem_t alienBuildList[32];
    int alienBuildCount;
    int alienBuildIndex;

    menuItem_t humanBuildList[32];
    int humanBuildCount;
    int humanBuildIndex;

    menuItem_t voiceCmdList[32];
    int voiceCmdCount;
    int voiceCmdIndex;

    menuItem_t helpList[MAX_HELP_INFOPANES];
    int helpCount;
    int helpIndex;

    int weapons;
    int upgrades;

    serverStatus_t serverStatus;

    // for showing the game news window
    newsInfo_t newsInfo;

    githubRelease_t githubRelease;

    // for the showing the status of a server
    char serverStatusAddress[MAX_ADDRESSLENGTH];
    serverStatusInfo_t serverStatusInfo;
    int nextServerStatusRefresh;

    // to retrieve the status of server to find a player
    pendingServerStatus_t pendingServerStatus;
    char findPlayerName[MAX_STRING_CHARS];
    char foundPlayerServerAddresses[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH];
    char foundPlayerServerNames[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH];
    int currentFoundPlayerServer;
    int numFoundPlayerServers;
    int nextFindPlayerRefresh;

    resolution_t resolutions[MAX_RESOLUTIONS];
    int numResolutions;
    int resolutionIndex;

    voice_t *voices;

    qboolean inGameLoad;

    qboolean chatTeam;
    qboolean voiceCmd;
} uiInfo_t;

extern uiInfo_t uiInfo;

qboolean UI_ConsoleCommand(int realTime);
char *UI_Cvar_VariableString(const char *var_name);
void UI_SetColor(const float *rgba);
void UI_AdjustFrom640(float *x, float *y, float *w, float *h);
void UI_Refresh(int time);
void UI_DrawHandlePic(float x, float y, float w, float h, qhandle_t hShader);
void UI_FillRect(float x, float y, float width, float height, const float *color);

//
// ui_syscalls.c
//
void trap_Print(const char *string);
void trap_Error(const char *string) __attribute__((noreturn));
int trap_Milliseconds(void);
void trap_Cvar_Register(vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags);
void trap_Cvar_Update(vmCvar_t *vmCvar);
void trap_Cvar_Set(const char *var_name, const char *value);
float trap_Cvar_VariableValue(const char *var_name);
void trap_Cvar_VariableStringBuffer(const char *var_name, char *buffer, int bufsize);
void trap_Cvar_SetValue(const char *var_name, float value);
void trap_Cvar_Reset(const char *name);
void trap_Cvar_Create(const char *var_name, const char *var_value, int flags);
void trap_Cvar_InfoStringBuffer(int bit, char *buffer, int bufsize);
int trap_Argc(void);
void trap_Argv(int n, char *buffer, int bufferLength);
void trap_Cmd_ExecuteText(int exec_when, const char *text);  // don't use EXEC_NOW!
int trap_FS_FOpenFile(const char *qpath, fileHandle_t *f, enum FS_Mode mode);
void trap_FS_Read(void *buffer, int len, fileHandle_t f);
void trap_FS_Write(const void *buffer, int len, fileHandle_t f);
void trap_FS_FCloseFile(fileHandle_t f);
int trap_FS_GetFileList(const char *path, const char *extension, char *listbuf, int bufsize);
int trap_FS_Seek(fileHandle_t f, long offset, enum FS_Mode origin);  // fsOrigin_t
qhandle_t trap_R_RegisterModel(const char *name);
qhandle_t trap_R_RegisterSkin(const char *name);
qhandle_t trap_R_RegisterShaderNoMip(const char *name);
void trap_R_ClearScene(void);
void trap_R_AddRefEntityToScene(const refEntity_t *re);
void trap_R_AddPolyToScene(qhandle_t hShader, int numVerts, const polyVert_t *verts);
void trap_R_AddLightToScene(const vec3_t org, float intensity, float r, float g, float b);
void trap_R_RenderScene(const refdef_t *fd);
void trap_R_SetColor(const float *rgba);
void trap_R_SetClipRegion(const float *region);
void trap_R_DrawStretchPic(
    float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader);
void trap_R_ModelBounds(clipHandle_t model, vec3_t mins, vec3_t maxs);
void trap_UpdateScreen(void);
int trap_CM_LerpTag(
    orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName);
void trap_S_StartLocalSound(sfxHandle_t sfx, int channelNum);
sfxHandle_t trap_S_RegisterSound(const char *sample, qboolean compressed);
void trap_Key_KeynumToStringBuf(int keynum, char *buf, int buflen);
void trap_Key_GetBindingBuf(int keynum, char *buf, int buflen);
void trap_Key_SetBinding(int keynum, const char *binding);
qboolean trap_Key_IsDown(int keynum);
qboolean trap_Key_GetOverstrikeMode(void);
void trap_Key_SetOverstrikeMode(qboolean state);
void trap_Key_ClearStates(void);
int trap_Key_GetCatcher(void);
void trap_Key_SetCatcher(int catcher);
void trap_GetClipboardData(char *buf, int bufsize);
void trap_GetClientState(uiClientState_t *state);
void trap_GetGlconfig(glconfig_t *glconfig);
int trap_GetConfigString(int index, char *buff, int buffsize);
int trap_LAN_GetServerCount(int source);
void trap_LAN_GetServerAddressString(int source, int n, char *buf, int buflen);
void trap_LAN_GetServerInfo(int source, int n, char *buf, int buflen);
int trap_LAN_GetServerPing(int source, int n);
int trap_LAN_GetPingQueueCount(void);
void trap_LAN_ClearPing(int n);
void trap_LAN_GetPing(int n, char *buf, int buflen, int *pingtime);
void trap_LAN_GetPingInfo(int n, char *buf, int buflen);
void trap_LAN_LoadCachedServers(void);
void trap_LAN_SaveCachedServers(void);
void trap_LAN_MarkServerVisible(int source, int n, qboolean visible);
int trap_LAN_ServerIsVisible(int source, int n);
qboolean trap_LAN_UpdateVisiblePings(int source);
int trap_LAN_AddServer(int source, const char *name, const char *addr);
void trap_LAN_RemoveServer(int source, const char *addr);
void trap_LAN_ResetPings(int n);
int trap_LAN_ServerStatus(const char *serverAddress, char *serverStatus, int maxLen);
qboolean trap_GetNews(qboolean force);
int trap_LAN_CompareServers(int source, int sortKey, int sortDir, int s1, int s2);
int trap_MemoryRemaining(void);
void trap_R_RegisterFont(const char *pFontname, int pointSize, fontInfo_t *font);
void trap_S_StopBackgroundTrack(void);
void trap_S_StartBackgroundTrack(const char *intro, const char *loop);
int trap_CIN_PlayCinematic(const char *arg0, int xpos, int ypos, int width, int height, int bits);
e_status trap_CIN_StopCinematic(int handle);
e_status trap_CIN_RunCinematic(int handle);
void trap_CIN_DrawCinematic(int handle);
void trap_CIN_SetExtents(int handle, int x, int y, int w, int h);
int trap_RealTime(qtime_t *qtime);
void trap_R_RemapShader(const char *oldShader, const char *newShader, const char *timeOffset);

void trap_SetPbClStatus(int status);

int trap_CheckForUpdate(int script);
int trap_InstallUpdate(int script);

#endif