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#include "ui/menudef.h"
{
  assetGlobalDef
  {
    font "fonts/font" 26        // font
    smallFont "fonts/smallfont" 20        // font
    bigFont "fonts/bigfont" 34        // font
    cursor "ui/assets/3_cursor3"      // cursor 
    gradientBar "ui/assets/gradientbar2.tga"  // gradient bar
    itemFocusSound "sound/misc/menu2.wav"   // sound for item getting focus (via keyboard or mouse )
  
    fadeClamp 1.0         // sets the fadeup alpha
    fadeCycle 1         // how often fade happens in milliseconds
    fadeAmount 0.1          // amount to adjust alpha per cycle

    shadowColor 0.1 0.1 0.1 0.25      // shadow color
  }
                 

  \\ INGAME MENU \\

  menuDef 
  {
    name "ingame"
    style WINDOW_STYLE_FILLED
    visible 0
    fullScreen 0
    outOfBoundsClick      // this closes the window if it gets a click out of the rectangle
    rect 0 0 640 48 
    focusColor 1 .75 0 1
    disableColor .5 .5 .5 1
    backColor 0 0 0 1

    onEsc
    {
      close ingame;
    }
    
    itemDef
    {
      name splashmodel
      rect 0 -10 640 66 
      type ITEM_TYPE_MODEL
      style WINDOW_STYLE_FILLED
      asset_model "models/splash/splash_screen.md3"
      model_fovx 32.0
      model_fovy 3.8
      model_angle 180
      visible 1
      decoration
      backcolor 0 0 0 1
    }

    itemdef
    {
      name game 
      text "Game"  
      rect 35 6 65 40
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      textalign ITEM_ALIGN_CENTER
      textalignx 32 
      textaligny 28 
      textscale .4
      forecolor 1 1 1 1
      visible 1
      action
      {
        play "sound/misc/menu1.wav"; 
        open ingame_game
      }
    }

    itemDef
    {
      name options
      text "Options"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      rect 100 6 70 40
      textalign ITEM_ALIGN_CENTER
      textalignx 35 
      textaligny 28 
      textscale .4
      forecolor 1 1 1 1
      visible 1 
      action
      {
        play "sound/misc/menu1.wav"; 
        open ingame_options
      }
    }

    itemDef
    {
      name leave
      text "Exit"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      //rect 220 6 50 40 
      rect 170 6 50 40 
      textalign ITEM_ALIGN_CENTER
      textalignx 25 
      textaligny 28 
      textscale .4
      forecolor 1 1 1 1
      visible 1 
      action
      {
        play "sound/misc/menu1.wav"; 
        open ingame_leave
      }
    }
  }
}