summaryrefslogtreecommitdiff
path: root/ui/tremulous_human_hud.menu
blob: 8fe009502273b14eb6da444795fcc6f69330e82b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
#include "ui/menudef.h"

// team menu
// 
// defines from ui_shared.h

{
  menuDef
  {
    name "human_hud"
    fullScreen MENU_FALSE
    visible MENU_TRUE
    rect 0 0 640 480

    //CONSOLE
    itemDef
    {
      name "console"
      rect 8 8 560 180
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 1 1 1 1
      align ITEM_ALIGN_LEFT
      textalignx 0
      textaligny 18
      textscale 0.4
      textstyle ITEM_TEXTSTYLE_NORMAL
      ownerdraw CG_CONSOLE
    }   

    //TUTORIAL
    itemDef
    {
      name "tutorial"
      rect 8 250 640 180
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 1 1 1 0.35
      align ITEM_ALIGN_LEFT
      textalignx 0
      textaligny 18
      textscale 0.3
      textstyle ITEM_TEXTSTYLE_NORMAL
      ownerdraw CG_TUTORIAL
    }   

    //LAGOMETER
    itemDef
    {
      name "lagometer"
      rect 596 68 32 20
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 0 0.8 1 1
      textscale 0.3
      textalignx 1
      textaligny 0.5
      ownerdraw CG_LAGOMETER
    }

    //DEMO STATE
    itemDef
    {
      name "demoRecording"
      rect 596 120 32 32
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 1 0 0 1
      textscale 0.3
      textalignx 1
      textaligny 0.5
      ownerdraw CG_DEMO_RECORDING
      background "ui/assets/neutral/circle.tga"
    }   
    itemDef
    {
      name "demoPlayback"
      rect 596 120 32 32
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 1 1 1 1
      textscale 0.3
      textalignx 1
      textaligny 0.5
      ownerdraw CG_DEMO_PLAYBACK
      background "ui/assets/forwardarrow.tga"
    }   

    //FPS
    itemDef
    {
      name "fps"
      rect 572 8 56 22
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 1
      align ITEM_ALIGN_RIGHT
      textalignx 0
      textaligny 18
      textscale 0.3
      textstyle ITEM_TEXTSTYLE_NORMAL
      ownerdraw CG_FPS
    }   
    
    //TIMER
    itemDef
    {
      name "timer"
      rect 572 38 56 22
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 1
      align ITEM_ALIGN_RIGHT
      textalignx 0
      textaligny 18
      textscale 0.3
      textstyle ITEM_TEXTSTYLE_NORMAL
      ownerdraw CG_TIMER
    }   
    
    //CLOCK
    itemDef
    {
      name "clock"
      rect 572 90 56 22
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 1
      align ITEM_ALIGN_RIGHT
      textalignx 0
      textaligny 18
      textscale 0.25
      textstyle ITEM_TEXTSTYLE_NORMAL
      ownerdraw CG_CLOCK
    }   

    //SNAPSHOT
    itemDef
    {
      name "snapshot"
      rect 8 196 200 22
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 1 1 1 1
      align ITEM_ALIGN_RIGHT
      textalignx 0
      textaligny 18
      textscale 0.4
      textstyle ITEM_TEXTSTYLE_NORMAL
      ownerdraw CG_SNAPSHOT
    }

    //////////////////
    //STATIC OBJECTS//
    //////////////////

    //LEFT CIRCLE
    itemDef
    {
      name "left-circle"
      rect 35 417.5 25 25
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.25
      style WINDOW_STYLE_SHADER
      background "ui/assets/neutral/circle.tga"
    }   

    //LEFT ARM
    itemDef
    {
      name "left-arm"
      rect 68.25 420 94.5 35
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.25
      style WINDOW_STYLE_SHADER
      background "ui/assets/human/left-arm.tga"
    }   

    //CREDITS LABEL
    itemDef
    {
      name "credits-label"
      rect 508 403 7 7.5
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.5
      style WINDOW_STYLE_SHADER
      background "ui/assets/human/credits.tga"
    }   

    //RIGHT CIRCLE
    itemDef
    {
      name "right-circle"
      rect 580 417.5 25 25
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.25
      style WINDOW_STYLE_SHADER
      background "ui/assets/neutral/circle.tga"
    }   

    //RIGHT ARM
    itemDef
    {
      name "right-arm"
      rect 477.25 420 94.5 35
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.25
      style WINDOW_STYLE_SHADER
      background "ui/assets/human/right-arm.tga"
    }   

    //RIGHT CAP
    itemDef
    {
      name "right-cap"
      rect 500 400 80 15
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.25
      style WINDOW_STYLE_SHADER
      background "ui/assets/human/right-cap.tga"
    }   

    ///////////////////
    //DYNAMIC OBJECTS//
    ///////////////////

    //BOLT
    itemDef
    {
      name "bolt"
      rect 40 420 15 20
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.5
      background "ui/assets/human/bolt.tga"
      ownerdraw CG_PLAYER_STAMINA_BOLT
    }   

    //CROSS
    itemDef
    {
      name "cross"
      rect 137.5 430 15 15
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.5
      background "ui/assets/neutral/cross.tga"
      ownerdraw CG_PLAYER_HEALTH_CROSS
    }   

    //STAMINA 1
    itemDef
    {
      name "stamina1"
      rect 34.5 403.5 9 11.5
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.5
      background "ui/assets/human/stamina1.tga"
      ownerdraw CG_PLAYER_STAMINA_1
    }   

    //STAMINA 2
    itemDef
    {
      name "stamina2"
      rect 24 410.75 11.5 10.5
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.5
      background "ui/assets/human/stamina2.tga"
      ownerdraw CG_PLAYER_STAMINA_2
    }   

    //STAMINA 3
    itemDef
    {
      name "stamina3"
      rect 20.75 423.5 10.5 7
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.5
      background "ui/assets/human/stamina3.tga"
      ownerdraw CG_PLAYER_STAMINA_3
    }   

    //STAMINA 4
    itemDef
    {
      name "stamina4"
      rect 21 402.5 54 55
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.5
      background "ui/assets/human/stamina4.tga"
      ownerdraw CG_PLAYER_STAMINA_4
    }   

    //RING
    itemDef
    {
      name "ring"
    //  rect 20 402.5 55 55  // Guide for Stamina alignment
      rect 565 402.5 55 55
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.5
      background "ui/assets/human/ring.tga"
      ownerdraw CG_PLAYER_CLIPS_RING
    }

    //CREDITS
    itemDef
    {
      name "credits"
      rect 515 402 45 11.25
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.5
      ownerdraw CG_PLAYER_CREDITS_VALUE
    }   

    //HEALTH
    itemDef
    {
      name "health"
      rect 67 430 60 15
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 .5
      ownerdraw CG_PLAYER_HEALTH
    }

    //WEAPON ICON
    itemDef
    {
      name "weapon"
      rect 482.5 425 25 25
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.5
      ownerdraw CG_PLAYER_WEAPONICON
    }   

    //WEAPON SELECT TEXT  
    itemDef  
    {  
      name "selecttext"  
      rect 200 300 240 25
      visible 1  
      decoration  
      textScale .5  
      ownerdraw CG_PLAYER_SELECTTEXT  
    }

    //AMMO
    itemDef
    {
      name "ammo"
      rect 494 430 60 15
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 .5
      ownerdraw CG_PLAYER_AMMO_VALUE
    }

    //CLIPS
    itemDef
    {
      name "clips"
      rect 538 423 60 15
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 .5
      ownerdraw CG_PLAYER_CLIPS_VALUE
    }

    //BUILD TIMER
    itemDef
    {
      name "buildtimer"
      rect 580 417.5 25 25
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 .5
      ownerdraw CG_PLAYER_BUILD_TIMER
    }

    //USABLE
    itemDef  
    {  
      name "usable"
      rect 307.5 380 25 25
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 .5
      background "ui/assets/neutral/use.tga"
      ownerdraw CG_PLAYER_USABLE_BUILDABLE
    }

    //SCANNER
    itemDef
    {
      name "scanner"
      rect 164 340 312 72
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 .5
      background "ui/assets/human/scanner.tga"
      ownerdraw CG_PLAYER_HUMAN_SCANNER
    }

    //INVENTORY
    itemDef
    {
      name "inventory"
      rect 232.5 425 175 25
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.5
      ownerdraw CG_PLAYER_SELECT
    }

    //SELECTED
    itemDef
    {
      name "selected"
      rect 306 424 27 27
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.25
      style WINDOW_STYLE_SHADER
      background "ui/assets/neutral/selected.tga"
    }   

    //PLAYER NAME
    itemDef  
    {  
      name "playername"  
      rect 200 275 240 25
      visible 1  
      decoration  
      textScale .5
      ownerdraw CG_PLAYER_CROSSHAIRNAMES
    }
  }
}