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author | Paweł Redman <pawel.redman@gmail.com> | 2018-08-18 12:33:45 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-08-18 12:33:45 +0200 |
commit | 5ad506dd7d6cc996c59dedcc672727a20ab99520 (patch) | |
tree | f90a2cca8f93bf26a81e50165581f46a2b329adb /raws/aldaris | |
parent | 7e79cc8b0082ea09440b56177d8f6f60646555bf (diff) |
Cut down on the number of target_speakers.
Due to some autistic engine design, every speaker needs its own configstring
to know what to play (even though it's in the .bsp). This causes *serious*
in large games if there are too many speakers on the map. Gamestate can
get too long to send to clients, effectively killing the server.
Diffstat (limited to 'raws/aldaris')
0 files changed, 0 insertions, 0 deletions