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AgeCommit message (Expand)Author
2016-12-31Minor fix to p7.Paweł Redman
2016-12-31Print a message to aliens who press the p3 button.Paweł Redman
2016-12-31Finish the Dretch Pwner.Paweł Redman
2016-12-31Reconnect p3 to p2.Paweł Redman
2016-12-31Add the common room to p7.Paweł Redman
2016-12-31Add some missing mapcat_discard keys.Paweł Redman
2016-12-31Change discard to nodiscard at p1's window.Paweł Redman
2016-12-31Completely redo p7. Add uncommon textures.Paweł Redman
2016-12-30Add the ATCS bunker to p7. WTF performance problems.Paweł Redman
2016-12-30Some more work on NSA, still barely done.Paweł Redman
2016-12-30Merge remote-tracking branch 'origin/maejong'Paweł Redman
2016-12-30Updated p1_bases, models, textures, READMEMaeJong
2016-12-29More work on p7 (still far from completion tho).Paweł Redman
2016-12-29Merge remote-tracking branch 'origin/maejong'Paweł Redman
2016-12-29More work on NSA.Paweł Redman
2016-12-29Updated p1_bases, CREDITS; added plant models, rock/grass texturesMaeJong
2016-12-28Fix the fucking announcer.Paweł Redman
2016-12-28Stub of p7.Paweł Redman
2016-12-28Add the soundscape back to euclid.Paweł Redman
2016-12-28Add more junk to the anti-elevator room.Paweł Redman
2016-12-28Add the drive shaft back to p6 (wtf happened to it?).Paweł Redman
2016-12-28Improve the antilift.Paweł Redman
2016-12-28Improve the anti-elevator room in p6.Paweł Redman
2016-12-28Redo euclid (again). TODO: soundscape.Paweł Redman
2016-12-27Move p0 out of p5's way.Paweł Redman
2016-12-27Add the euclid map.Paweł Redman
2016-12-27Redo p5. Enter Clusterfuckus Maximus.Paweł Redman
2016-12-27Minor adjustments to p5 and p6.Paweł Redman
2016-12-27More work on the anti-elevator room.Paweł Redman
2016-12-27Wrong texture on anti-ele vents.Paweł Redman
2016-12-27Add the anti-elevator.Paweł Redman
2016-12-26Merge branch 'master' of redman.xyz:/var/git/analmango into maejongMaeJong
2016-12-26Add mapcat_discard to p5 buildings.Paweł Redman
2016-12-26Merge branch 'maejong' of ssh://redman.xyz:/var/git/analmangoPaweł Redman
2016-12-26Updated p1_basesMaeJong
2016-12-26Connect p5 and p6.Paweł Redman
2016-12-26Split p2 into p2 and p6.Paweł Redman
2016-12-26Some work on p3.Paweł Redman
2016-12-26Move the press a bit and get rid of the cancer screen.Paweł Redman
2016-12-26Finish (more or less) p5.Paweł Redman
2016-12-25Add a dark texture to the pwner entry point.Paweł Redman
2016-12-25Very early version of p5.Paweł Redman
2016-12-25Prepare p2 for p5.Paweł Redman
2016-12-25Add pwner announcements and more speakers.Paweł Redman
2016-12-25More work on p4. Rename blender to raws.Paweł Redman
2016-12-25Create maps/prefabs and put the clockroom barrel there.Paweł Redman
2016-12-25First fully functional version of the press.Paweł Redman
2016-12-25Very early version of the press (p4).Paweł Redman
2016-12-25Move p3 so it won't collide with p1.Paweł Redman
2016-12-25Get rid of nodiscard between p2 and p3.Paweł Redman