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#
# Settings
# Use Makefile.local for local settings
#
FS_BASEPATH ?= $(HOME)/tremulous
FS_HOMEBASE ?= .tremulous
TREMULOUS ?= tremulous
Q3MAP ?= q3map2
Q3MAP_FLAGS += -fs_basepath $(FS_BASEPATH) -fs_homebase $(FS_HOMEBASE) \
-fs_game base -threads 4
Q3MAP_BSP += -leaktest -meta
Q3MAP_VIS += -vis
Q3MAP_LIGHT += -light -bounce 1 -dirty -bouncegrid -dirtscale 0.3 \
-dirtdepth 32 -fastbounce -patchshadows -samples 3 \
-samplesize 8 -cpma
FAST ?= 0
ifeq ($(FAST), 1)
Q3MAP_LIGHT = -light -fast
endif
MAPCAT ?= mapcat
MAPCAT_FLAGS +=
PARTS := maps/p0_master.map \
maps/p1_bases.map \
maps/p2_clockroom.map \
maps/p3_dretchpwner.map \
maps/p4_thepress.map \
maps/p5_euclid.map \
maps/p6_engineering.map \
maps/p7_uncommon.map
WHOLE := maps/analmango
MAP ?= analmango
.DEFAULT_GOAL := maps/$(MAP).bsp
-include Makefile.local
#
# Creating a .pk3 with all the assets
#
analmango.pk3: $(WHOLE).bsp
zip -r9 $@ maps/analmango.bsp scripts sound textures models
#
# Testing a map
#
test: maps/$(MAP).bsp
$(TREMULOUS) +devmap $(MAP)
#
# Assembling the complete .map from parts
#
$(WHOLE).map: $(PARTS)
$(MAPCAT) $(MAPCAT_FLAGS) $^ -o $@
#
# Compiling .map files into .bsp files
#
maps/%.bsp: maps/%.map
$(Q3MAP) $(Q3MAP_FLAGS) $(Q3MAP_BSP) $<
$(Q3MAP) $(Q3MAP_FLAGS) $(Q3MAP_VIS) $<
$(Q3MAP) $(Q3MAP_FLAGS) $(Q3MAP_LIGHT) $<
#
# Miscellaneous Make stuff
#
clean:
rm -f *.pk3
rm -f maps/*.bsp
rm -f $(WHOLE).*
.PHONY: clean test
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