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#
# Settings
# Use Makefile.local for local settings
#

FS_BASEPATH ?= $(HOME)/tremulous
FS_HOMEPATH ?= $(HOME)/.tremulous

Q3MAP        ?= q3map2
Q3MAP_FLAGS  += -fs_basepath $(FS_BASEPATH) -fs_homebase $(FS_HOMEPATH) \
                -fs_game base -threads 4
Q3MAP_BSP    += -leaktest -meta
Q3MAP_VIS    += -vis
Q3MAP_LIGHT  += -light -bounce 1 -dirty -bouncegrid -dirtscale 0.3 \
                -dirtdepth 32 -fastbounce -patchshadows -samples 8 \
                -samplesize 8 -cpma

MAPCAT       ?= mapcat
MAPCAT_FLAGS +=

PARTS := maps/p1_bases.map \
         maps/p2_clockroom.map
WHOLE := maps/analmango

.DEFAULT_GOAL := $(WHOLE).bsp

-include Makefile.local

#
# Creating a .pk3 with all the assets
#

analmango.pk3: $(WHOLE).bsp
	zip -r9 $@ maps/analmango.bsp scripts sound textures

#
# Assembling the complete .map from parts
#

$(WHOLE).map: $(PARTS)
	$(MAPCAT) $(MAPCAT_FLAGS) $^ -o $@

#
# Compiling .map files into .bsp files
#

maps/%.bsp: maps/%.map
	$(Q3MAP) $(Q3MAP_FLAGS) $(Q3MAP_BSP) $<
	$(Q3MAP) $(Q3MAP_FLAGS) $(Q3MAP_VIS) $<
	$(Q3MAP) $(Q3MAP_FLAGS) $(Q3MAP_LIGHT) $<

#
# Miscellaneous Make stuff
#

clean:
	rm -f *.pk3
	rm -f maps/*.bsp
	rm -f $(WHOLE).*

.PHONY: clean default