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analmango_explosion_trail
{
ejector
{
particle
{
shader sync flame1 flame2 flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
velocityType static
velocityDir linear
velocityMagnitude 30
velocity 0 0 -1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 200
acceleration 0 0 1 0
radius 0 50.0 30.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.2
lifeTime 1000
}
count 80
delay 0
period 80 - ~0%
}
}
// based on humanBuildableDestroyedPS
analmango_explosion
{
ejector
{
particle
{
shader sync gfx/sprites/spark
velocityType static
velocityDir linear
velocityMagnitude 1050~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 4.0 2.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.4~100%
lifeTime 5000~100%
}
count 80
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync flame1 flame2 flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
velocityType static
velocityDir linear
velocityMagnitude 600~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 150.0 200.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.2
lifeTime 1000
childSystem analmango_explosion_trail
}
count 10
delay 0
period 0 - ~0%
}
ejector
{
particle
{
model models/fx/metal_gibs/m_gib1.md3 models/fx/metal_gibs/m_gib2.md3 models/fx/metal_gibs/m_gib3.md3 models/fx/metal_gibs/m_gib4.md3 models/fx/metal_gibs/m_gib5.md3 models/fx/metal_gibs/m_gib6.md3 models/fx/metal_gibs/m_gib7.md3 models/fx/metal_gibs/m_gib8.md3
velocityType static
velocityDir linear
velocityMagnitude 800~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 2.0 -
bounce 0.2
bounceMark 1~1 96 gfx/marks/burn_mrk
bounceSound ~1 sound/buildables/human/fragmentbounce.wav
lifeTime 7000~3000
childSystem analmango_explosion_trail
}
count 14
delay 0
period 10 - ~0%
}
ejector
{
particle
{
dynamicLight 0 800 0 { 1.0 0.75 0.0 }
lifeTime 1600~100
}
count 1
delay 0
period 0 - ~0%
}
}
analmango_rocket_trail
{
ejector
{
particle
{
shader sync flame1 flame2 flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
velocityType static
velocityDir linear
velocityMagnitude 0
velocity 0 0 0 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 200
acceleration 0 0 1 0
radius 0 10.0 30.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.2
lifeTime 500
}
count 80
delay 0
period 10 - ~0%
}
}
analmango_rocket
{
ejector
{
particle
{
velocityType static
velocityDir linear
velocityMagnitude 2500
velocity 0 -1 0 0
dynamicLight 0 300 0 { 1.0 0.75 0.0 }
lifeTime 450
childSystem analmango_rocket_trail
}
count 1
delay 0
period 0 - ~0%
}
}
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