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authorPaweł Redman <pawel.redman@gmail.com>2018-02-23 21:53:48 +0100
committerPaweł Redman <pawel.redman@gmail.com>2018-02-23 21:53:48 +0100
commit435b612c46dcb73ab55659f89f85f3d6bc5aa869 (patch)
tree043bd585b9f44121d12e4749147c21d870a11233 /stalinizer.py
parent61d799871d3662b7f4282820c0423b6ae524a927 (diff)
Keep track of player slots.
It turns out a ClientConnect doesn't necessarily have to have a matching ClientDisconnect. This commit makes sure duplicates aren't counted.
Diffstat (limited to 'stalinizer.py')
-rwxr-xr-xstalinizer.py25
1 files changed, 17 insertions, 8 deletions
diff --git a/stalinizer.py b/stalinizer.py
index af580f9..598f43d 100755
--- a/stalinizer.py
+++ b/stalinizer.py
@@ -16,13 +16,14 @@ def parse_gametime(text):
class StateTracker:
def __init__(self):
self.hist = list()
+ self.hist_pings = list()
+ self.slots = [False] * 64;
self.time_ref = None
self.time = None
self.time_last = None
self.pcount = None
self.pcount_last = None
self.pings = list()
- self.hist_pings = list()
def update(self):
if self.time_last and self.time > self.time_last:
@@ -41,6 +42,7 @@ class StateTracker:
self.pings = list()
def ev_begin(self, realtime):
+ self.slots = [False] * 64
self.time_ref = parse_realtime(realtime)
self.time = self.time_ref
self.pcount = 0
@@ -50,7 +52,11 @@ class StateTracker:
self.hist_pings.append((self.time_ref, self.pings))
self.pings = list()
- def ev_connect(self, gametime):
+ def ev_connect(self, gametime, slot):
+ if self.slots[slot]:
+ return
+
+ self.slots[slot] = True
self.time = self.time_ref + parse_gametime(gametime)
self.pcount += 1
self.update()
@@ -58,7 +64,8 @@ class StateTracker:
if self.pcount > 64:
raise ValueError("too many players")
- def ev_disconnect(self, gametime):
+ def ev_disconnect(self, gametime, slot):
+ self.slots[slot] = False
self.time = self.time_ref + parse_gametime(gametime)
self.pcount -= 1
self.update()
@@ -186,8 +193,8 @@ def main():
state = StateTracker()
re_realtime = re.compile("^\s*\d+:\d\d RealTime: (.*)$")
- re_connect = re.compile("^\s*(\d+:\d\d) ClientConnect:")
- re_disconnect = re.compile("^\s*(\d+:\d\d) ClientDisconnect:")
+ re_connect = re.compile("^\s*(\d+:\d\d) ClientConnect: ([0-9]+)")
+ re_disconnect = re.compile("^\s*(\d+:\d\d) ClientDisconnect: ([0-9]+)")
re_endgame_stat = re.compile("^\s*(\d+:\d\d) score: (-?[0-9]+) ping: ([0-9]+)")
for (i, line) in enumerate(map(decoder, sys.stdin.buffer)):
@@ -200,12 +207,14 @@ def main():
elif "ClientConnect" in line:
rv = re.search(re_connect, line)
if rv:
- state.ev_connect(rv.group(1))
+ state.ev_connect(rv.group(1),
+ int(rv.group(2)))
continue
elif "ClientDisconnect" in line:
rv = re.search(re_disconnect, line)
if rv:
- state.ev_disconnect(rv.group(1))
+ state.ev_disconnect(rv.group(1),
+ int(rv.group(2)))
continue
elif "score:" in line:
rv = re.search(re_endgame_stat, line)
@@ -215,7 +224,7 @@ def main():
rv.group(3))
continue
except:
- print("ERROR on line %d:" % (i + 1))
+ print("ERROR on line %d:" % (i + 1), file=sys.stderr)
raise
state.finish()