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authorPaweł Redman <pawel.redman@gmail.com>2019-07-15 13:06:41 +0200
committerPaweł Redman <pawel.redman@gmail.com>2019-07-15 13:06:41 +0200
commitb4c34ec9c6c8ee7448c122848c1e5437ceb51e99 (patch)
tree3a0925e0a17b1525f1f805ba95f6ec2b6e686fcc
parent042af2ecd7027b621808289efe2717cfc41b97ee (diff)
Fix accounting of invisible players in \!listplayers
-rw-r--r--src/game/g_admin.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_admin.c b/src/game/g_admin.c
index fc078b9..bec9370 100644
--- a/src/game/g_admin.c
+++ b/src/game/g_admin.c
@@ -5703,7 +5703,7 @@ qboolean G_admin_listplayers( gentity_t *ent, int skiparg )
//get amount of invisible players
for( i = 0; i < level.maxclients; i++ ) {
p = &level.clients[ i ];
- if ( p->sess.invisible == qtrue )
+ if( p->pers.connected != CON_DISCONNECTED && p->sess.invisible == qtrue )
invisiblePlayers++;
}
@@ -5715,7 +5715,7 @@ qboolean G_admin_listplayers( gentity_t *ent, int skiparg )
p = &level.clients[ i ];
// Ignore invisible players
- if ( p->sess.invisible == qtrue )
+ if( p->pers.connected != CON_DISCONNECTED && p->sess.invisible == qtrue )
continue;
Q_strncpyz( t, "S", sizeof( t ) );