diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-24 09:53:15 +0200 |
---|---|---|
committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-24 13:42:52 +0200 |
commit | da338b5f05fd0154b3d1aba9ae45b944bfe865f2 (patch) | |
tree | 78a51e86b5b9ebcb3648209d987ae249b086e3e1 | |
parent | c17c9c0f4d000a6765653a1168453a830e403117 (diff) |
Discard players' votes when they leave.
-rw-r--r-- | src/game/bg_public.h | 2 | ||||
-rw-r--r-- | src/game/g_active.c | 3 | ||||
-rw-r--r-- | src/game/g_client.c | 19 | ||||
-rw-r--r-- | src/game/g_cmds.c | 61 | ||||
-rw-r--r-- | src/game/g_local.h | 2 |
5 files changed, 58 insertions, 29 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 790e206..02ded16 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -291,8 +291,6 @@ typedef enum #define EF_MOVER_STOP 0x00001000 // will push otherwise #define EF_TALK 0x00002000 // draw a talk balloon #define EF_CONNECTION 0x00004000 // draw a connection trouble sprite -#define EF_VOTED 0x00008000 // already cast a vote -#define EF_TEAMVOTED 0x00010000 // already cast a vote #define EF_BLOBLOCKED 0x00020000 // TA: caught by a trapper #define EF_REAL_LIGHT 0x00040000 // TA: light sprites according to ambient light #define EF_DBUILDER 0x00080000 // designated builder protection diff --git a/src/game/g_active.c b/src/game/g_active.c index c419e30..63af175 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -2109,8 +2109,7 @@ void SpectatorClientEndFrame( gentity_t *ent ) if( cl -> sess.spectatorState != SPECTATOR_FOLLOW ) { - flags = ( cl->ps.eFlags & ~( EF_VOTED | EF_TEAMVOTED ) ) | - ( ent->client->ps.eFlags & ( EF_VOTED | EF_TEAMVOTED ) ); + flags = cl->ps.eFlags | ent->client->ps.eFlags; score = ent->client->ps.persistant[ PERS_SCORE ]; ping = ent->client->ps.ping; ent->client->ps = cl->ps; diff --git a/src/game/g_client.c b/src/game/g_client.c index a9fdb1f..b30b9c7 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -2067,7 +2067,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles client->pers.teamState.state = TEAM_ACTIVE; // toggle the teleport bit so the client knows to not lerp - flags = ent->client->ps.eFlags & ( EF_TELEPORT_BIT | EF_VOTED | EF_TEAMVOTED ); + flags = ent->client->ps.eFlags & EF_TELEPORT_BIT; flags ^= EF_TELEPORT_BIT; G_UnlaggedClear( ent ); @@ -2347,6 +2347,23 @@ void ClientDisconnect( int clientNum ) ent->client->pers.control = 0; } + // discard this player's vote + if( level.voteTime && level.votedHow[ clientNum ] ) + { + if( level.votedHow[ clientNum ] > 0 ) + { + level.voteYes--; + trap_SetConfigstring( CS_VOTE_YES, va( "%i", level.voteYes ) ); + } + else + { + level.voteNo--; + trap_SetConfigstring( CS_VOTE_NO, va( "%i", level.voteNo ) ); + } + + level.votedHow[ clientNum ] = 0; + } + // look through the bhist and readjust it if the referenced ent has left for( ptr = level.buildHistory; ptr; ptr = ptr->next ) { diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 17ec730..5c26da1 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -595,7 +595,9 @@ void G_LeaveTeam( gentity_t *self ) { pTeam_t team = self->client->pers.teamSelection; gentity_t *ent; - int i; + int i, clientNum; + + clientNum = self->client->ps.clientNum; if( team == PTE_ALIENS ) G_RemoveFromSpawnQueue( &level.alienSpawnQueue, self->client->ps.clientNum ); @@ -636,6 +638,24 @@ void G_LeaveTeam( gentity_t *self ) ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED; } } + + if( level.teamVoteTime[ team ] && level.teamVotedHow[ team ][ clientNum ] ) + { + int cs_offset = (team == PTE_ALIENS ? 1 : 0); + + if( level.teamVotedHow[ team ][ clientNum ] > 0 ) + { + level.teamVoteYes[ team ]--; + trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va( "%i", level.teamVoteYes[ team ] ) ); + } + else + { + level.teamVoteNo[ team ]--; + trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va( "%i", level.teamVoteNo[ team ] ) ); + } + + level.teamVotedHow[ team ][ clientNum ] = 0; + } } /* @@ -2418,8 +2438,7 @@ void Cmd_CallVote_f( gentity_t *ent ) level.voteTime = level.time; level.voteNo = 0; - for( i = 0 ; i < level.maxclients ; i++ ) - level.clients[i].ps.eFlags &= ~EF_VOTED; + memset( level.votedHow, 0, sizeof( level.votedHow ) ); if( !Q_stricmp( arg1, "poll" ) ) { @@ -2427,8 +2446,8 @@ void Cmd_CallVote_f( gentity_t *ent ) } else { - level.voteYes = 1; - ent->client->ps.eFlags |= EF_VOTED; + level.votedHow[ ent - g_entities ] = 1; + level.voteYes = 1; } trap_SetConfigstring( CS_VOTE_TIME, va( "%i", level.voteTime ) ); @@ -2469,20 +2488,18 @@ void Cmd_Vote_f( gentity_t *ent ) if( ent->client->pers.teamSelection == PTE_ALIENS ) cs_offset = 1; - if( level.teamVoteTime[ cs_offset ] ) + if( level.teamVoteTime[ cs_offset ] && + !level.teamVotedHow[ cs_offset ][ g_entities - ent ] ) { - if( !(ent->client->ps.eFlags & EF_TEAMVOTED ) ) - { - Cmd_TeamVote_f(ent); - return; - } + Cmd_TeamVote_f(ent); + return; } } trap_SendServerCommand( ent-g_entities, "print \"No vote in progress\n\"" ); return; } - if( ent->client->ps.eFlags & EF_VOTED ) + if( level.votedHow[ ent - g_entities ] ) { trap_SendServerCommand( ent-g_entities, "print \"Vote already cast\n\"" ); return; @@ -2490,18 +2507,18 @@ void Cmd_Vote_f( gentity_t *ent ) trap_SendServerCommand( ent-g_entities, "print \"Vote cast\n\"" ); - ent->client->ps.eFlags |= EF_VOTED; - trap_Argv( 1, msg, sizeof( msg ) ); if( msg[ 0 ] == 'y' || msg[ 1 ] == 'Y' || msg[ 1 ] == '1' ) { level.voteYes++; + level.votedHow[ ent - g_entities ] = 1; trap_SetConfigstring( CS_VOTE_YES, va( "%i", level.voteYes ) ); } else { level.voteNo++; + level.votedHow[ ent - g_entities ] = -1; trap_SetConfigstring( CS_VOTE_NO, va( "%i", level.voteNo ) ); } @@ -2918,11 +2935,7 @@ void Cmd_CallTeamVote_f( gentity_t *ent ) level.teamVoteTime[ cs_offset ] = level.time; level.teamVoteNo[ cs_offset ] = 0; - for( i = 0 ; i < level.maxclients ; i++ ) - { - if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team ) - level.clients[ i ].ps.eFlags &= ~EF_TEAMVOTED; - } + memset( level.teamVotedHow[ cs_offset ], 0, sizeof( level.teamVotedHow[ 0 ] )); if( !Q_stricmp( arg1, "poll" ) ) { @@ -2930,8 +2943,8 @@ void Cmd_CallTeamVote_f( gentity_t *ent ) } else { - level.teamVoteYes[ cs_offset ] = 1; - ent->client->ps.eFlags |= EF_TEAMVOTED; + level.teamVotedHow[ cs_offset ][ ent - g_entities ] = 1; + level.teamVoteYes[ cs_offset ] = 1; } trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va( "%i", level.teamVoteTime[ cs_offset ] ) ); @@ -2960,7 +2973,7 @@ void Cmd_TeamVote_f( gentity_t *ent ) return; } - if( ent->client->ps.eFlags & EF_TEAMVOTED ) + if( level.teamVotedHow[ cs_offset ][ ent - g_entities ] ) { trap_SendServerCommand( ent-g_entities, "print \"Team vote already cast\n\"" ); return; @@ -2968,17 +2981,17 @@ void Cmd_TeamVote_f( gentity_t *ent ) trap_SendServerCommand( ent-g_entities, "print \"Team vote cast\n\"" ); - ent->client->ps.eFlags |= EF_TEAMVOTED; - trap_Argv( 1, msg, sizeof( msg ) ); if( msg[ 0 ] == 'y' || msg[ 1 ] == 'Y' || msg[ 1 ] == '1' ) { + level.teamVotedHow[ cs_offset ][ ent - g_entities ] = 1; level.teamVoteYes[ cs_offset ]++; trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va( "%i", level.teamVoteYes[ cs_offset ] ) ); } else { + level.teamVotedHow[ cs_offset ][ ent - g_entities ] = -1; level.teamVoteNo[ cs_offset ]++; trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va( "%i", level.teamVoteNo[ cs_offset ] ) ); } diff --git a/src/game/g_local.h b/src/game/g_local.h index 489b52a..82ad397 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -704,6 +704,7 @@ typedef struct int voteYes; int voteNo; int numVotingClients; // set by CalculateRanks + int votedHow[MAX_CLIENTS]; // 0 is "hasn't voted", 1 is "voted yes", -1 is voted "no" // team voting state char teamVoteString[ 2 ][ MAX_STRING_CHARS ]; @@ -713,6 +714,7 @@ typedef struct int teamVoteYes[ 2 ]; int teamVoteNo[ 2 ]; int numteamVotingClients[ 2 ]; // set by CalculateRanks + int teamVotedHow[ 2 ][ MAX_CLIENTS ]; // spawn variables qboolean spawning; // the G_Spawn*() functions are valid |