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author | Paweł Redman <pawel.redman@gmail.com> | 2018-11-18 00:12:13 +0100 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2019-02-10 14:47:47 +0100 |
commit | fc63228af788966c871684e0f7d58c0c30fd8aa4 (patch) | |
tree | 99cbc072b4f388ffe2720d5bf34297ecd6a0a04d | |
parent | 233cd1b315cebe21bb86b728ba3d7037cfdd8beb (diff) |
Make sure negative g_antistack values always reset handicaps.
-rw-r--r-- | src/game/g_main.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c index c7ad479..0aa08b7 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -2821,13 +2821,13 @@ skip_bias: (handicap_team == PTE_ALIENS ? "Alien" : "Human"), (1.0f - handicap) * 100.0f); +skip_handicap: // Negative g_antistack values cause a dry run and are for debugging. if (g_antistack.integer < 0) { level.alienHandicap = 1.0f; level.humanHandicap = 1.0f; } -skip_handicap: G_LogPrintf("Antistack: %dv%d %d:%d %f %f %f %i %f%s\n", aliens, humans, alien_score, human_score, teambias, scorebias, bias, handicap_team, handicap, log_notice); |