diff options
author | /dev/humancontroller <devhc@example.com> | 2017-04-15 08:27:58 +0200 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:21:02 +0200 |
commit | 8f6cc0930258d39570676d349db062b0c54ba1ad (patch) | |
tree | c5fa9e0bf41b1eb7b28978868891a4f68a2c269f /src/cgame/cg_animmapobj.c | |
parent | ebd43d72d1af22fcde4b9857fb226cefab9fcdbf (diff) |
multi-protocol: rename powerups to misc in the playerState_t and entityState_t structs
Diffstat (limited to 'src/cgame/cg_animmapobj.c')
-rw-r--r-- | src/cgame/cg_animmapobj.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_animmapobj.c b/src/cgame/cg_animmapobj.c index 2e80b7e..1225314 100644 --- a/src/cgame/cg_animmapobj.c +++ b/src/cgame/cg_animmapobj.c @@ -75,7 +75,7 @@ void CG_ModelDoor( centity_t *cent ) ent.nonNormalizedAxes = qtrue; //setup animation - anim.firstFrame = es->powerups; + anim.firstFrame = es->misc; anim.numFrames = es->weapon; anim.reversed = !es->legsAnim; anim.flipflop = qfalse; @@ -168,7 +168,7 @@ void CG_AnimMapObj( centity_t *cent ) } //setup animation - anim.firstFrame = es->powerups; + anim.firstFrame = es->misc; anim.numFrames = es->weapon; anim.reversed = qfalse; anim.flipflop = qfalse; |