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author | Paweł Redman <pawel.redman@gmail.com> | 2017-05-20 14:05:34 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-05-21 15:47:12 +0200 |
commit | a77f4c3465d90b774a30c5ef2db3f57ff21c4e01 (patch) | |
tree | edf22059f78e7670ef003dce27ef538242022c75 /src/cgame/cg_main.c | |
parent | d05bee2ac2ae858dbf690c8e6e84d9e7ea3db48f (diff) |
Remove all override code.
Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system.
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index ef1a906..6b5f79f 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -1745,9 +1745,6 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) //inform UI to repress cursor whilst loading trap_Cvar_Set( "ui_loading", "1" ); - //TA: load overrides - BG_InitClassOverrides( ); - BG_InitBuildableOverrides( ); BG_InitAllowedGameElements( ); //TA: dyn memory |