diff options
author | /dev/humancontroller <devhc@example.com> | 2017-04-15 08:27:58 +0200 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:21:02 +0200 |
commit | 8f6cc0930258d39570676d349db062b0c54ba1ad (patch) | |
tree | c5fa9e0bf41b1eb7b28978868891a4f68a2c269f /src/cgame/cg_predict.c | |
parent | ebd43d72d1af22fcde4b9857fb226cefab9fcdbf (diff) |
multi-protocol: rename powerups to misc in the playerState_t and entityState_t structs
Diffstat (limited to 'src/cgame/cg_predict.c')
-rw-r--r-- | src/cgame/cg_predict.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index e20eb1d..59419b5 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -138,7 +138,7 @@ static void CG_ClipMoveToEntities ( const vec3_t start, const vec3_t mins, bmaxs[ 2 ] = zu; if( i == cg_numSolidEntities ) - BG_FindBBoxForClass( ( ent->powerups >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL ); + BG_FindBBoxForClass( ( ent->misc >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL ); cmodel = trap_CM_TempBoxModel( bmins, bmaxs ); VectorCopy( vec3_origin, angles ); |