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author | Paweł Redman <pawel.redman@gmail.com> | 2017-08-14 13:07:27 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-08-14 13:31:00 +0200 |
commit | a3ff3075710c7657dad4579c90fb451736421140 (patch) | |
tree | 85e59eaf3f240b4c7653ad0cfeec4c9dedd623af /src/cgame/cg_syscalls.asm | |
parent | 8bc5b6fdd9424823a0c46b961f4a4d12b2a8692c (diff) |
Implement player extrapolation.
If a player doesn't send client frames fast enough then there will be some server frames where they don't move. This is visible as 'warping' and is generally very undesirable. Extrapolation tries to fix the problem by filling in the missing data by continuing player's trajectory.
Diffstat (limited to 'src/cgame/cg_syscalls.asm')
0 files changed, 0 insertions, 0 deletions