diff options
| author | /dev/humancontroller <devhc@example.com> | 2017-04-15 08:27:58 +0200 | 
|---|---|---|
| committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:21:02 +0200 | 
| commit | 8f6cc0930258d39570676d349db062b0c54ba1ad (patch) | |
| tree | c5fa9e0bf41b1eb7b28978868891a4f68a2c269f /src/cgame | |
| parent | ebd43d72d1af22fcde4b9857fb226cefab9fcdbf (diff) | |
multi-protocol: rename powerups to misc in the playerState_t and entityState_t structs
Diffstat (limited to 'src/cgame')
| -rw-r--r-- | src/cgame/cg_animmapobj.c | 4 | ||||
| -rw-r--r-- | src/cgame/cg_ents.c | 4 | ||||
| -rw-r--r-- | src/cgame/cg_players.c | 8 | ||||
| -rw-r--r-- | src/cgame/cg_predict.c | 2 | ||||
| -rw-r--r-- | src/cgame/cg_scanner.c | 2 | 
5 files changed, 10 insertions, 10 deletions
diff --git a/src/cgame/cg_animmapobj.c b/src/cgame/cg_animmapobj.c index 2e80b7e..1225314 100644 --- a/src/cgame/cg_animmapobj.c +++ b/src/cgame/cg_animmapobj.c @@ -75,7 +75,7 @@ void CG_ModelDoor( centity_t *cent )    ent.nonNormalizedAxes = qtrue;    //setup animation -  anim.firstFrame   = es->powerups; +  anim.firstFrame   = es->misc;    anim.numFrames    = es->weapon;    anim.reversed     = !es->legsAnim;    anim.flipflop     = qfalse; @@ -168,7 +168,7 @@ void CG_AnimMapObj( centity_t *cent )    }    //setup animation -  anim.firstFrame = es->powerups; +  anim.firstFrame = es->misc;    anim.numFrames = es->weapon;    anim.reversed = qfalse;    anim.flipflop = qfalse; diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index 2d2e808..17f1a7d 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -581,7 +581,7 @@ static void CG_Portal( centity_t *cent )    CrossProduct( ent.axis[ 0 ], ent.axis[ 1 ], ent.axis[ 2 ] );    ent.reType = RT_PORTALSURFACE; -  ent.oldframe = s1->powerups; +  ent.oldframe = s1->misc;    ent.frame = s1->frame;    // rotation speed    ent.skinNum = s1->clientNum / 256.0 * 360;  // roll offset @@ -799,7 +799,7 @@ static void CG_Lev2ZapChain( centity_t *cent )          if( es->time <= 0 )            continue; -        source = &cg_entities[ es->powerups ]; +        source = &cg_entities[ es->misc ];          target = &cg_entities[ es->time ];          break; diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index b594330..bc3aaa4 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -2012,7 +2012,7 @@ void CG_Player( centity_t *cent )    qboolean      shadow = qfalse;    float         shadowPlane;    entityState_t *es = ¢->currentState; -  pClass_t      class = ( es->powerups >> 8 ) & 0xFF; +  pClass_t      class = ( es->misc >> 8 ) & 0xFF;    float         scale;    vec3_t        tempAxis[ 3 ], tempAxis2[ 3 ];    vec3_t        angles; @@ -2379,7 +2379,7 @@ void CG_Corpse( centity_t *cent )      legs.nonNormalizedAxes = qtrue;    } -  //CG_AddRefEntityWithPowerups( &legs, es->powerups, ci->team ); +  //CG_AddRefEntityWithPowerups( &legs, es->misc, ci->team );    trap_R_AddRefEntityToScene( &legs );    // if the model failed, allow the default nullmodel to be displayed @@ -2404,7 +2404,7 @@ void CG_Corpse( centity_t *cent )      torso.shadowPlane = shadowPlane;      torso.renderfx = renderfx; -    //CG_AddRefEntityWithPowerups( &torso, es->powerups, ci->team ); +    //CG_AddRefEntityWithPowerups( &torso, es->misc, ci->team );      trap_R_AddRefEntityToScene( &torso );      // @@ -2423,7 +2423,7 @@ void CG_Corpse( centity_t *cent )      head.shadowPlane = shadowPlane;      head.renderfx = renderfx; -    //CG_AddRefEntityWithPowerups( &head, es->powerups, ci->team ); +    //CG_AddRefEntityWithPowerups( &head, es->misc, ci->team );      trap_R_AddRefEntityToScene( &head );    }  } diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index e20eb1d..59419b5 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -138,7 +138,7 @@ static void CG_ClipMoveToEntities ( const vec3_t start, const vec3_t mins,        bmaxs[ 2 ] = zu;        if( i == cg_numSolidEntities ) -        BG_FindBBoxForClass( ( ent->powerups >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL ); +        BG_FindBBoxForClass( ( ent->misc >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL );        cmodel = trap_CM_TempBoxModel( bmins, bmaxs );        VectorCopy( vec3_origin, angles ); diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c index ab98b23..033960e 100644 --- a/src/cgame/cg_scanner.c +++ b/src/cgame/cg_scanner.c @@ -82,7 +82,7 @@ void CG_UpdateEntityPositions( void )      }      else if( cent->currentState.eType == ET_PLAYER )      { -      int team = cent->currentState.powerups & 0x00FF; +      int team = cent->currentState.misc & 0x00FF;        if( team == PTE_ALIENS )        {  | 
