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author/dev/humancontroller <devhc@example.com>2017-04-13 11:30:00 +0000
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:24:18 +0200
commitbfb616d6541e4e0333b7d1ed53b945d16d18fad9 (patch)
tree517f8359df41297daa30a3a0ac716f0d5ab6f4c7 /src/game/g_client.c
parentf38f646bfc1b9b3904359b92cbd16377cd618308 (diff)
fix noclipping players affecting other players
notably, other players were able to stand on the "center" of a noclipped player set no r.contents flags for noclipping clients, keeping the saved r.contents value in the new ent->client->pers.cliprcontents field
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index c18af19..4b37a64 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1808,7 +1808,10 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
ent->takedamage = qtrue;
ent->inuse = qtrue;
ent->classname = "player";
- ent->r.contents = CONTENTS_BODY;
+ if( client->noclip )
+ client->pers.cliprcontents = CONTENTS_BODY;
+ else
+ ent->r.contents = CONTENTS_BODY;
ent->clipmask = MASK_PLAYERSOLID;
ent->die = player_die;
ent->waterlevel = 0;