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author/dev/humancontroller <devhc@example.com>2017-04-15 08:27:58 +0200
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:21:02 +0200
commit8f6cc0930258d39570676d349db062b0c54ba1ad (patch)
treec5fa9e0bf41b1eb7b28978868891a4f68a2c269f /src/game
parentebd43d72d1af22fcde4b9857fb226cefab9fcdbf (diff)
multi-protocol: rename powerups to misc in the playerState_t and entityState_t structs
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_misc.c8
-rw-r--r--src/game/g_client.c4
-rw-r--r--src/game/g_combat.c4
-rw-r--r--src/game/g_main.c2
-rw-r--r--src/game/g_misc.c6
-rw-r--r--src/game/g_mover.c2
-rw-r--r--src/game/g_team.c2
-rw-r--r--src/game/g_weapon.c2
8 files changed, 15 insertions, 15 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 2641305..2b4fa29 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -4828,8 +4828,8 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean
}
}
- //TA: use powerups field to store team/class info:
- s->powerups = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 );
+ // use misc field to store team/class info:
+ s->misc = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 );
//TA: have to get the surfNormal thru somehow...
VectorCopy( ps->grapplePoint, s->angles2 );
@@ -4940,8 +4940,8 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s
}
}
- //TA: use powerups field to store team/class info:
- s->powerups = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 );
+ // use misc field to store team/class info:
+ s->misc = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 );
//TA: have to get the surfNormal thru somehow...
VectorCopy( ps->grapplePoint, s->angles2 );
diff --git a/src/game/g_client.c b/src/game/g_client.c
index ef35f16..55b1ad7 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -689,7 +689,7 @@ void BodySink( gentity_t *ent )
ent->active = qtrue;
//sinking bodies can't be infested
- ent->killedBy = ent->s.powerups = MAX_CLIENTS;
+ ent->killedBy = ent->s.misc = MAX_CLIENTS;
ent->timestamp = level.time;
}
@@ -768,7 +768,7 @@ void SpawnCorpse( gentity_t *ent )
else
body->classname = "alienCorpse";
- body->s.powerups = MAX_CLIENTS;
+ body->s.misc = MAX_CLIENTS;
body->think = BodySink;
body->nextthink = level.time + 20000;
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 0d8d013..0658849 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -707,8 +707,8 @@ finish_dying: // from MOD_SLAP
( self->client->respawnTime - level.time) / 1000 ) );
}
- // remove powerups
- memset( self->client->ps.powerups, 0, sizeof( self->client->ps.powerups ) );
+ // clear misc
+ memset( self->client->ps.misc, 0, sizeof( self->client->ps.misc ) );
{
// normal death
diff --git a/src/game/g_main.c b/src/game/g_main.c
index cb3ef01..d7cc6d4 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -1916,7 +1916,7 @@ void MoveClientToIntermission( gentity_t *ent )
ent->client->ps.pm_type = PM_INTERMISSION;
// clean up powerup info
- memset( ent->client->ps.powerups, 0, sizeof( ent->client->ps.powerups ) );
+ memset( ent->client->ps.misc, 0, sizeof( ent->client->ps.misc ) );
ent->client->ps.eFlags = 0;
ent->s.eFlags = 0;
diff --git a/src/game/g_misc.c b/src/game/g_misc.c
index b0d6077..a68eeb8 100644
--- a/src/game/g_misc.c
+++ b/src/game/g_misc.c
@@ -163,10 +163,10 @@ void locateCamera( gentity_t *ent )
if( owner->spawnflags & 4 )
{
// set to 0 for no rotation at all
- ent->s.powerups = 0;
+ ent->s.misc = 0;
}
else
- ent->s.powerups = 1;
+ ent->s.misc = 1;
// clientNum holds the rotate offset
ent->s.clientNum = owner->s.clientNum;
@@ -327,7 +327,7 @@ Spawn function for anim model
*/
void SP_misc_anim_model( gentity_t *self )
{
- self->s.powerups = (int)self->animation[ 0 ];
+ self->s.misc = (int)self->animation[ 0 ];
self->s.weapon = (int)self->animation[ 1 ];
self->s.torsoAnim = (int)self->animation[ 2 ];
self->s.legsAnim = (int)self->animation[ 3 ];
diff --git a/src/game/g_mover.c b/src/game/g_mover.c
index 74b6541..8f006a3 100644
--- a/src/game/g_mover.c
+++ b/src/game/g_mover.c
@@ -1706,7 +1706,7 @@ void SP_func_door_model( gentity_t *ent )
ent->s.apos.trDuration = 0;
VectorClear( ent->s.apos.trDelta );
- ent->s.powerups = (int)ent->animation[ 0 ]; //first frame
+ ent->s.misc = (int)ent->animation[ 0 ]; //first frame
ent->s.weapon = abs( (int)ent->animation[ 1 ] ); //number of frames
//must be at least one frame -- mapper has forgotten animation key
diff --git a/src/game/g_team.c b/src/game/g_team.c
index 133711b..1d8d102 100644
--- a/src/game/g_team.c
+++ b/src/game/g_team.c
@@ -198,7 +198,7 @@ void TeamplayInfoMessage( gentity_t *ent )
" %i %i %i %i %i %i",
// level.sortedClients[i], player->client->pers.teamState.location, h, a,
i, player->client->pers.teamState.location, h, a,
- player->client->ps.weapon, player->s.powerups );
+ player->client->ps.weapon, player->s.misc );
j = strlen( entry );
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index e2d0183..ea4e290 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1152,7 +1152,7 @@ static void G_UpdateZapEffect( zap_t *zap )
effect->s.eType = ET_LEV2_ZAP_CHAIN;
effect->classname = "lev2zapchain";
G_SetOrigin( effect, zap->creator->s.origin );
- effect->s.powerups = zap->creator->s.number;
+ effect->s.misc = zap->creator->s.number;
effect->s.time = effect->s.time2 = effect->s.constantLight = -1;