diff options
author | /dev/humancontroller <devhc@example.com> | 2017-04-13 11:30:00 +0000 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:24:19 +0200 |
commit | fca46b606ef2019ca62923d4fea65da368d83496 (patch) | |
tree | d487c6fb0f3d0deaf04804a19c5fae09a02d2c80 /src/game | |
parent | 253c9f1c8a1801736ab77098a407fafafd83f603 (diff) |
stop closing the UI menus upon death
because it's annoying
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/g_combat.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 111d2ea..0622ad8 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -200,9 +200,6 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int killer, self->s.number, meansOfDeath, killerName, self->client->pers.netname, obit ); - //TA: close any menus the client has open - G_CloseMenus( self->client->ps.clientNum ); - //TA: deactivate all upgrades for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) BG_DeactivateUpgrade( i, self->client->ps.stats ); |