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authorPaweł Redman <pawel.redman@gmail.com>2017-08-14 13:07:27 +0200
committerPaweł Redman <pawel.redman@gmail.com>2017-08-14 13:31:00 +0200
commita3ff3075710c7657dad4579c90fb451736421140 (patch)
tree85e59eaf3f240b4c7653ad0cfeec4c9dedd623af /src/qcommon
parent8bc5b6fdd9424823a0c46b961f4a4d12b2a8692c (diff)
Implement player extrapolation.
If a player doesn't send client frames fast enough then there will be some server frames where they don't move. This is visible as 'warping' and is generally very undesirable. Extrapolation tries to fix the problem by filling in the missing data by continuing player's trajectory.
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