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author/dev/humancontroller <devhc@example.com>2017-04-13 11:30:00 +0000
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:24:16 +0200
commit787ae313812f0a385f3cec9216fa0e67df148ca7 (patch)
tree1a237cba93c991aa09280b2765a23a41179a91ab /src
parent979776bf1d7319218d84dd488ed69a45a854dce1 (diff)
fix a bunch of C-specific programming errors
detected by Clang
Diffstat (limited to 'src')
-rw-r--r--src/cgame/cg_buildable.c3
-rw-r--r--src/game/bg_public.h2
-rw-r--r--src/game/g_active.c2
-rw-r--r--src/game/g_buildable.c4
-rw-r--r--src/ui/ui_shared.c8
5 files changed, 9 insertions, 10 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index e7b4d85..eed8e0e 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -920,8 +920,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent )
VectorCopy( cent->lerpOrigin, origin );
// center point
- origin[ 2 ] += mins[ 2 ];
- origin[ 2 ] += ( abs( mins[ 2 ] ) + abs( maxs[ 2 ] ) ) / 2;
+ origin[ 2 ] += ( mins[ 2 ] + maxs[ 2 ] ) / 2;
entNum = cg.predictedPlayerState.clientNum;
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 817b7aa..cbb2def 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1014,7 +1014,7 @@ typedef struct
int meansOfDeath;
int team;
- weapon_t buildWeapon;
+ int buildWeapon;
int idleAnim;
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 147aabc..bfbec2a 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -236,7 +236,7 @@ static void G_ClientShove( gentity_t *ent, gentity_t *victim )
VectorNormalizeFast( dir );
// don't break the dretch elevator
- if( abs( dir[ 2 ] ) > abs( dir[ 0 ] ) && abs( dir[ 2 ] ) > abs( dir[ 1 ] ) )
+ if( fabs( dir[ 2 ] ) > fabs( dir[ 0 ] ) && fabs( dir[ 2 ] ) > fabs( dir[ 1 ] ) )
return;
VectorScale( dir,
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index b8ecad4..983e259 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2229,8 +2229,8 @@ qboolean HMGTurret_TrackEnemy( gentity_t *self )
vectoangles( dirToTarget, self->turretAim );
//if pointing at our target return true
- if( abs( angleToTarget[ YAW ] - self->s.angles2[ YAW ] ) <= accuracyTolerance &&
- abs( angleToTarget[ PITCH ] - self->s.angles2[ PITCH ] ) <= accuracyTolerance )
+ if( fabs( angleToTarget[ YAW ] - self->s.angles2[ YAW ] ) <= accuracyTolerance &&
+ fabs( angleToTarget[ PITCH ] - self->s.angles2[ PITCH ] ) <= accuracyTolerance )
return qtrue;
return qfalse;
diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c
index f63a9fd..f66476c 100644
--- a/src/ui/ui_shared.c
+++ b/src/ui/ui_shared.c
@@ -1125,10 +1125,10 @@ void Menu_TransitionItemByName(menuDef_t *menu, const char *p, rectDef_t rectFro
item->window.offsetTime = time;
memcpy(&item->window.rectClient, &rectFrom, sizeof(rectDef_t));
memcpy(&item->window.rectEffects, &rectTo, sizeof(rectDef_t));
- item->window.rectEffects2.x = abs(rectTo.x - rectFrom.x) / amt;
- item->window.rectEffects2.y = abs(rectTo.y - rectFrom.y) / amt;
- item->window.rectEffects2.w = abs(rectTo.w - rectFrom.w) / amt;
- item->window.rectEffects2.h = abs(rectTo.h - rectFrom.h) / amt;
+ item->window.rectEffects2.x = fabs(rectTo.x - rectFrom.x) / amt;
+ item->window.rectEffects2.y = fabs(rectTo.y - rectFrom.y) / amt;
+ item->window.rectEffects2.w = fabs(rectTo.w - rectFrom.w) / amt;
+ item->window.rectEffects2.h = fabs(rectTo.h - rectFrom.h) / amt;
Item_UpdatePosition(item);
}
}