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-rw-r--r--src/cgame/cg_local.h135
-rw-r--r--src/cgame/cg_main.c56
-rw-r--r--src/cgame/cg_public.h24
-rw-r--r--src/cgame/cg_snapshot.c53
-rw-r--r--src/cgame/cg_syscalls.asm114
-rw-r--r--src/cgame/cg_syscalls.c4
-rw-r--r--src/cgame/cg_syscalls_11.asm115
7 files changed, 446 insertions, 55 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 74b7a4d..ea1694b 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -2011,9 +2011,144 @@ void trap_GetGameState( gameState_t *gamestate );
// snapshot latency can be calculated.
void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime );
+#ifdef MODULE_INTERFACE_11
+typedef struct {
+ int commandTime; // cmd->serverTime of last executed command
+ int pm_type;
+ int bobCycle; // for view bobbing and footstep generation
+ int pm_flags; // ducked, jump_held, etc
+ int pm_time;
+
+ vec3_t origin;
+ vec3_t velocity;
+ int weaponTime;
+ int gravity;
+ int speed;
+ int delta_angles[3]; // add to command angles to get view direction
+ // changed by spawns, rotating objects, and teleporters
+
+ int groundEntityNum;// ENTITYNUM_NONE = in air
+
+ int legsTimer; // don't change low priority animations until this runs out
+ int legsAnim; // mask off ANIM_TOGGLEBIT
+
+ int torsoTimer; // don't change low priority animations until this runs out
+ int torsoAnim; // mask off ANIM_TOGGLEBIT
+
+ int movementDir; // a number 0 to 7 that represents the reletive angle
+ // of movement to the view angle (axial and diagonals)
+ // when at rest, the value will remain unchanged
+ // used to twist the legs during strafing
+
+ vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
+
+ int eFlags; // copied to entityState_t->eFlags
+
+ int eventSequence; // pmove generated events
+ int events[MAX_PS_EVENTS];
+ int eventParms[MAX_PS_EVENTS];
+
+ int externalEvent; // events set on player from another source
+ int externalEventParm;
+ int externalEventTime;
+
+ int clientNum; // ranges from 0 to MAX_CLIENTS-1
+ int weapon; // copied to entityState_t->weapon
+ int weaponstate;
+
+ vec3_t viewangles; // for fixed views
+ int viewheight;
+
+ // damage feedback
+ int damageEvent; // when it changes, latch the other parms
+ int damageYaw;
+ int damagePitch;
+ int damageCount;
+
+ int stats[MAX_STATS];
+ int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
+ int misc[MAX_MISC]; // misc data
+ int ammo[16];
+
+ int generic1;
+ int loopSound;
+ int otherEntityNum;
+
+ // not communicated over the net at all
+ int ping; // server to game info for scoreboard
+ int pmove_framecount; // FIXME: don't transmit over the network
+ int jumppad_frame;
+ int entityEventSequence;
+} moduleAlternatePlayerState_t;
+
+typedef struct {
+ int number; // entity index
+ int eType; // entityType_t
+ int eFlags;
+
+ trajectory_t pos; // for calculating position
+ trajectory_t apos; // for calculating angles
+
+ int time;
+ int time2;
+
+ vec3_t origin;
+ vec3_t origin2;
+
+ vec3_t angles;
+ vec3_t angles2;
+
+ int otherEntityNum; // shotgun sources, etc
+ int otherEntityNum2;
+
+ int groundEntityNum; // ENTITYNUM_NONE = in air
+
+ int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
+ int loopSound; // constantly loop this sound
+
+ int modelindex;
+ int modelindex2;
+ int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
+ int frame;
+
+ int solid; // for client side prediction, trap_linkentity sets this properly
+
+ int event; // impulse events -- muzzle flashes, footsteps, etc
+ int eventParm;
+
+ // for players
+ int misc; // bit flags
+ int weapon; // determines weapon and flash model, etc
+ int legsAnim; // mask off ANIM_TOGGLEBIT
+ int torsoAnim; // mask off ANIM_TOGGLEBIT
+
+ int generic1;
+} moduleAlternateEntityState_t;
+
+typedef struct
+{
+ int snapFlags; // SNAPFLAG_RATE_DELAYED, etc
+ int ping;
+
+ int serverTime; // server time the message is valid for (in msec)
+
+ byte areamask[ MAX_MAP_AREA_BYTES ]; // portalarea visibility bits
+
+ moduleAlternatePlayerState_t ps; // complete information about the current player at this time
+
+ int numEntities; // all of the entities that need to be presented
+ moduleAlternateEntityState_t entities[ MAX_ENTITIES_IN_SNAPSHOT ]; // at the time of this snapshot
+
+ int numServerCommands; // text based server commands to execute when this
+ int serverCommandSequence; // snapshot becomes current
+} moduleAlternateSnapshot_t;
+
+qboolean trap_GetSnapshot( int snapshotNumber, moduleAlternateSnapshot_t *snapshot );
+#else
// a snapshot get can fail if the snapshot (or the entties it holds) is so
// old that it has fallen out of the client system queue
qboolean trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot );
+#endif
// retrieve a text command from the server stream
// the current snapshot will hold the number of the most recent command
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 17505d1..ef1a906 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -34,6 +34,7 @@ int forceModelModificationCount = -1;
void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum );
void CG_Shutdown( void );
+static char *CG_VoIPString( void );
/*
================
@@ -88,6 +89,11 @@ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3,
CG_EventHandling( arg0 );
return 0;
+#ifndef MODULE_INTERFACE_11
+ case CG_VOIP_STRING:
+ return (intptr_t)CG_VoIPString( );
+#endif
+
default:
CG_Error( "vmMain: unknown command %i", command );
break;
@@ -1840,3 +1846,53 @@ void CG_Shutdown( void )
// some mods may need to do cleanup work here,
// like closing files or archiving session data
}
+
+/*
+================
+CG_VoIPString
+================
+*/
+static char *CG_VoIPString( void )
+{
+ // a generous overestimate of the space needed for 0,1,2...61,62,63
+ static char voipString[ MAX_CLIENTS * 4 ];
+ char voipSendTarget[ MAX_CVAR_VALUE_STRING ];
+
+ trap_Cvar_VariableStringBuffer( "cl_voipSendTarget", voipSendTarget,
+ sizeof( voipSendTarget ) );
+
+ if( Q_stricmp( voipSendTarget, "team" ) == 0 )
+ {
+ int i, slen;
+ for( slen = i = 0; i < cgs.maxclients; i++ )
+ {
+ if( !cgs.clientinfo[ i ].infoValid || i == cg.clientNum )
+ continue;
+ if( cgs.clientinfo[ i ].team != cgs.clientinfo[ cg.clientNum ].team )
+ continue;
+
+ Com_sprintf( &voipString[ slen ], sizeof( voipString ) - slen,
+ "%s%d", ( slen > 0 ) ? "," : "", i );
+ slen = strlen( voipString );
+ if( slen + 1 >= sizeof( voipString ) )
+ {
+ CG_Printf( S_COLOR_YELLOW "WARNING: voipString overflowed\n" );
+ break;
+ }
+ }
+
+ // Notice that if the snprintf was truncated, slen was not updated
+ // so this will remove any trailing commas or partially-completed numbers
+ voipString[ slen ] = '\0';
+ }
+ else if( Q_stricmp( voipSendTarget, "crosshair" ) == 0 )
+ Com_sprintf( voipString, sizeof( voipString ), "%d",
+ CG_CrosshairPlayer( ) );
+ else if( Q_stricmp( voipSendTarget, "attacker" ) == 0 )
+ Com_sprintf( voipString, sizeof( voipString ), "%d",
+ CG_LastAttacker( ) );
+ else
+ return NULL;
+
+ return voipString;
+}
diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h
index 70cb052..543a222 100644
--- a/src/cgame/cg_public.h
+++ b/src/cgame/cg_public.h
@@ -120,6 +120,9 @@ typedef enum
CG_R_ADDLIGHTTOSCENE,
CG_R_RENDERSCENE,
CG_R_SETCOLOR,
+#ifndef MODULE_INTERFACE_11
+ CG_R_SETCLIPREGION,
+#endif
CG_R_DRAWSTRETCHPIC,
CG_R_MODELBOUNDS,
CG_R_LERPTAG,
@@ -138,11 +141,13 @@ typedef enum
CG_KEY_GETCATCHER,
CG_KEY_SETCATCHER,
CG_KEY_GETKEY,
+#ifdef MODULE_INTERFACE_11
CG_PARSE_ADD_GLOBAL_DEFINE,
CG_PARSE_LOAD_SOURCE,
CG_PARSE_FREE_SOURCE,
CG_PARSE_READ_TOKEN,
CG_PARSE_SOURCE_FILE_AND_LINE,
+#endif
CG_S_STOPBACKGROUNDTRACK,
CG_REAL_TIME,
CG_SNAPVECTOR,
@@ -177,6 +182,19 @@ typedef enum
CG_KEY_GETBINDINGBUF,
CG_KEY_SETBINDING,
+#ifndef MODULE_INTERFACE_11
+ CG_PARSE_ADD_GLOBAL_DEFINE,
+ CG_PARSE_LOAD_SOURCE,
+ CG_PARSE_FREE_SOURCE,
+ CG_PARSE_READ_TOKEN,
+ CG_PARSE_SOURCE_FILE_AND_LINE,
+
+ CG_KEY_SETOVERSTRIKEMODE,
+ CG_KEY_GETOVERSTRIKEMODE,
+
+ CG_S_SOUNDDURATION,
+#endif
+
CG_MEMSET = 200,
CG_MEMCPY,
CG_STRNCPY,
@@ -242,10 +260,14 @@ typedef enum
CG_EVENT_HANDLING,
// void (*CG_EventHandling)(int type);
- CG_CONSOLE_TEXT
+ CG_CONSOLE_TEXT,
// void (*CG_ConsoleText)( void );
// pass text that has been printed to the console to cgame
// use Cmd_Argc() / Cmd_Argv() to read it
+
+ CG_VOIP_STRING
+ // char *(*CG_VoIPString)( void );
+ // returns a string of comma-delimited clientnums based on cl_voipSendTarget
} cgameExport_t;
//----------------------------------------------
diff --git a/src/cgame/cg_snapshot.c b/src/cgame/cg_snapshot.c
index f439a69..84b419f 100644
--- a/src/cgame/cg_snapshot.c
+++ b/src/cgame/cg_snapshot.c
@@ -245,6 +245,55 @@ static void CG_SetNextSnap( snapshot_t *snap )
}
+#ifdef MODULE_INTERFACE_11
+static moduleAlternateSnapshot_t moduleAlternateSnapshot;
+
+static qboolean CG_GetModuleAlternateSnapshot( int snapshotNumber, snapshot_t *snap )
+{
+ moduleAlternateSnapshot_t *alt = &moduleAlternateSnapshot;
+ int r = trap_GetSnapshot( snapshotNumber, alt );
+
+ if( r )
+ {
+ int i;
+
+ snap->snapFlags = alt->snapFlags;
+ snap->ping = alt->ping;
+ snap->serverTime = alt->serverTime;
+ snap->numEntities = alt->numEntities;
+ snap->numServerCommands = alt->numServerCommands;
+ snap->serverCommandSequence = alt->serverCommandSequence;
+ memcpy( &snap->areamask, &alt->areamask, sizeof( snap->areamask ) );
+
+#define PSFO(x) ((size_t)&(((playerState_t*)0)->x))
+ memcpy( &snap->ps.commandTime, &alt->ps.commandTime, PSFO(tauntTimer) - PSFO(commandTime) );
+ memcpy( &snap->ps.movementDir, &alt->ps.movementDir, PSFO(ammo) - PSFO(movementDir) );
+ memcpy( &snap->ps.generic1, &alt->ps.generic1, PSFO(entityEventSequence) - PSFO(generic1) );
+
+ snap->ps.weaponAnim = alt->ps.ammo[0] & 0xFF;
+ snap->ps.pm_flags |= ( alt->ps.ammo[0] & 0xFF00 ) << 8;
+ snap->ps.ammo = alt->ps.ammo[1] & 0xFFF;
+ snap->ps.clips = ( alt->ps.ammo[1] & 0xF000 ) >> 12;
+ snap->ps.tauntTimer = alt->ps.ammo[2] & 0xFFF;
+ snap->ps.generic1 |= ( alt->ps.ammo[2] & 0x3000 ) >> 4;
+
+ for( i = 0; i < alt->numEntities; ++i )
+ {
+ entityState_t *s = &snap->entities[ i ];
+ const moduleAlternateEntityState_t *a = &alt->entities[ i ];
+
+#define ESFO(x) ((size_t)&(((entityState_t*)0)->x))
+ memcpy( &s->number, &a->number, ESFO(weaponAnim) - ESFO(number) );
+
+ s->weaponAnim = 0;
+ s->generic1 = a->generic1;
+ }
+ }
+
+ return r;
+}
+#endif
+
/*
========================
CG_ReadNextSnapshot
@@ -276,7 +325,11 @@ static snapshot_t *CG_ReadNextSnapshot( void )
// try to read the snapshot from the client system
cgs.processedSnapshotNum++;
+#ifdef MODULE_INTERFACE_11
+ r = CG_GetModuleAlternateSnapshot( cgs.processedSnapshotNum, dest );
+#else
r = trap_GetSnapshot( cgs.processedSnapshotNum, dest );
+#endif
// FIXME: why would trap_GetSnapshot return a snapshot with the same server time
if( cg.snap && r && dest->serverTime == cg.snap->serverTime )
diff --git a/src/cgame/cg_syscalls.asm b/src/cgame/cg_syscalls.asm
index 0893ebc..2537c91 100644
--- a/src/cgame/cg_syscalls.asm
+++ b/src/cgame/cg_syscalls.asm
@@ -46,60 +46,66 @@ equ trap_R_AddPolyToScene -43
equ trap_R_AddLightToScene -44
equ trap_R_RenderScene -45
equ trap_R_SetColor -46
-equ trap_R_DrawStretchPic -47
-equ trap_R_ModelBounds -48
-equ trap_R_LerpTag -49
-equ trap_GetGlconfig -50
-equ trap_GetGameState -51
-equ trap_GetCurrentSnapshotNumber -52
-equ trap_GetSnapshot -53
-equ trap_GetServerCommand -54
-equ trap_GetCurrentCmdNumber -55
-equ trap_GetUserCmd -56
-equ trap_SetUserCmdValue -57
-equ trap_R_RegisterShaderNoMip -58
-equ trap_MemoryRemaining -59
-equ trap_R_RegisterFont -60
-equ trap_Key_IsDown -61
-equ trap_Key_GetCatcher -62
-equ trap_Key_SetCatcher -63
-equ trap_Key_GetKey -64
-equ trap_Parse_AddGlobalDefine -65
-equ trap_Parse_LoadSource -66
-equ trap_Parse_FreeSource -67
-equ trap_Parse_ReadToken -68
-equ trap_Parse_SourceFileAndLine -69
-equ trap_S_StopBackgroundTrack -70
-equ trap_RealTime -71
-equ trap_SnapVector -72
-equ trap_RemoveCommand -73
-equ trap_R_LightForPoint -74
-equ trap_CIN_PlayCinematic -75
-equ trap_CIN_StopCinematic -76
-equ trap_CIN_RunCinematic -77
-equ trap_CIN_DrawCinematic -78
-equ trap_CIN_SetExtents -79
-equ trap_R_RemapShader -80
-equ trap_S_AddRealLoopingSound -81
-equ trap_S_StopLoopingSound -82
-equ trap_CM_TempCapsuleModel -83
-equ trap_CM_CapsuleTrace -84
-equ trap_CM_TransformedCapsuleTrace -85
-equ trap_R_AddAdditiveLightToScene -86
-equ trap_GetEntityToken -87
-equ trap_R_AddPolysToScene -88
-equ trap_R_inPVS -89
-equ trap_FS_Seek -90
-equ trap_FS_GetFileList -91
-equ trap_LiteralArgs -92
-equ trap_CM_BiSphereTrace -93
-equ trap_CM_TransformedBiSphereTrace -94
-equ trap_GetDemoState -95
-equ trap_GetDemoPos -96
-equ trap_GetDemoName -97
-equ trap_Key_KeynumToStringBuf -98
-equ trap_Key_GetBindingBuf -99
-equ trap_Key_SetBinding -100
+equ trap_R_SetClipRegion -47
+equ trap_R_DrawStretchPic -48
+equ trap_R_ModelBounds -49
+equ trap_R_LerpTag -50
+equ trap_GetGlconfig -51
+equ trap_GetGameState -52
+equ trap_GetCurrentSnapshotNumber -53
+equ trap_GetSnapshot -54
+equ trap_GetServerCommand -55
+equ trap_GetCurrentCmdNumber -56
+equ trap_GetUserCmd -57
+equ trap_SetUserCmdValue -58
+equ trap_R_RegisterShaderNoMip -59
+equ trap_MemoryRemaining -60
+equ trap_R_RegisterFont -61
+equ trap_Key_IsDown -62
+equ trap_Key_GetCatcher -63
+equ trap_Key_SetCatcher -64
+equ trap_Key_GetKey -65
+equ trap_S_StopBackgroundTrack -66
+equ trap_RealTime -67
+equ trap_SnapVector -68
+equ trap_RemoveCommand -69
+equ trap_R_LightForPoint -70
+equ trap_CIN_PlayCinematic -71
+equ trap_CIN_StopCinematic -72
+equ trap_CIN_RunCinematic -73
+equ trap_CIN_DrawCinematic -74
+equ trap_CIN_SetExtents -75
+equ trap_R_RemapShader -76
+equ trap_S_AddRealLoopingSound -77
+equ trap_S_StopLoopingSound -78
+equ trap_CM_TempCapsuleModel -79
+equ trap_CM_CapsuleTrace -80
+equ trap_CM_TransformedCapsuleTrace -81
+equ trap_R_AddAdditiveLightToScene -82
+equ trap_GetEntityToken -83
+equ trap_R_AddPolysToScene -84
+equ trap_R_inPVS -85
+equ trap_FS_Seek -86
+equ trap_FS_GetFileList -87
+equ trap_LiteralArgs -88
+equ trap_CM_BiSphereTrace -89
+equ trap_CM_TransformedBiSphereTrace -90
+equ trap_GetDemoState -91
+equ trap_GetDemoPos -92
+equ trap_GetDemoName -93
+equ trap_Key_KeynumToStringBuf -94
+equ trap_Key_GetBindingBuf -95
+equ trap_Key_SetBinding -96
+
+equ trap_Parse_AddGlobalDefine -97
+equ trap_Parse_LoadSource -98
+equ trap_Parse_FreeSource -99
+equ trap_Parse_ReadToken -100
+equ trap_Parse_SourceFileAndLine -101
+equ trap_Key_SetOverstrikeMode -102
+equ trap_Key_GetOverstrikeMode -103
+
+equ trap_S_SoundDuration -104
equ memset -201
equ memcpy -202
diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c
index 1239165..aa42019 100644
--- a/src/cgame/cg_syscalls.c
+++ b/src/cgame/cg_syscalls.c
@@ -407,7 +407,11 @@ void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime )
syscall( CG_GETCURRENTSNAPSHOTNUMBER, snapshotNumber, serverTime );
}
+#ifdef MODULE_INTERFACE_11
+qboolean trap_GetSnapshot( int snapshotNumber, moduleAlternateSnapshot_t *snapshot )
+#else
qboolean trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot )
+#endif
{
return syscall( CG_GETSNAPSHOT, snapshotNumber, snapshot );
}
diff --git a/src/cgame/cg_syscalls_11.asm b/src/cgame/cg_syscalls_11.asm
new file mode 100644
index 0000000..0893ebc
--- /dev/null
+++ b/src/cgame/cg_syscalls_11.asm
@@ -0,0 +1,115 @@
+code
+
+equ trap_Print -1
+equ trap_Error -2
+equ trap_Milliseconds -3
+equ trap_Cvar_Register -4
+equ trap_Cvar_Update -5
+equ trap_Cvar_Set -6
+equ trap_Cvar_VariableStringBuffer -7
+equ trap_Argc -8
+equ trap_Argv -9
+equ trap_Args -10
+equ trap_FS_FOpenFile -11
+equ trap_FS_Read -12
+equ trap_FS_Write -13
+equ trap_FS_FCloseFile -14
+equ trap_SendConsoleCommand -15
+equ trap_AddCommand -16
+equ trap_SendClientCommand -17
+equ trap_UpdateScreen -18
+equ trap_CM_LoadMap -19
+equ trap_CM_NumInlineModels -20
+equ trap_CM_InlineModel -21
+equ trap_CM_LoadModel -22
+equ trap_CM_TempBoxModel -23
+equ trap_CM_PointContents -24
+equ trap_CM_TransformedPointContents -25
+equ trap_CM_BoxTrace -26
+equ trap_CM_TransformedBoxTrace -27
+equ trap_CM_MarkFragments -28
+equ trap_S_StartSound -29
+equ trap_S_StartLocalSound -30
+equ trap_S_ClearLoopingSounds -31
+equ trap_S_AddLoopingSound -32
+equ trap_S_UpdateEntityPosition -33
+equ trap_S_Respatialize -34
+equ trap_S_RegisterSound -35
+equ trap_S_StartBackgroundTrack -36
+equ trap_R_LoadWorldMap -37
+equ trap_R_RegisterModel -38
+equ trap_R_RegisterSkin -39
+equ trap_R_RegisterShader -40
+equ trap_R_ClearScene -41
+equ trap_R_AddRefEntityToScene -42
+equ trap_R_AddPolyToScene -43
+equ trap_R_AddLightToScene -44
+equ trap_R_RenderScene -45
+equ trap_R_SetColor -46
+equ trap_R_DrawStretchPic -47
+equ trap_R_ModelBounds -48
+equ trap_R_LerpTag -49
+equ trap_GetGlconfig -50
+equ trap_GetGameState -51
+equ trap_GetCurrentSnapshotNumber -52
+equ trap_GetSnapshot -53
+equ trap_GetServerCommand -54
+equ trap_GetCurrentCmdNumber -55
+equ trap_GetUserCmd -56
+equ trap_SetUserCmdValue -57
+equ trap_R_RegisterShaderNoMip -58
+equ trap_MemoryRemaining -59
+equ trap_R_RegisterFont -60
+equ trap_Key_IsDown -61
+equ trap_Key_GetCatcher -62
+equ trap_Key_SetCatcher -63
+equ trap_Key_GetKey -64
+equ trap_Parse_AddGlobalDefine -65
+equ trap_Parse_LoadSource -66
+equ trap_Parse_FreeSource -67
+equ trap_Parse_ReadToken -68
+equ trap_Parse_SourceFileAndLine -69
+equ trap_S_StopBackgroundTrack -70
+equ trap_RealTime -71
+equ trap_SnapVector -72
+equ trap_RemoveCommand -73
+equ trap_R_LightForPoint -74
+equ trap_CIN_PlayCinematic -75
+equ trap_CIN_StopCinematic -76
+equ trap_CIN_RunCinematic -77
+equ trap_CIN_DrawCinematic -78
+equ trap_CIN_SetExtents -79
+equ trap_R_RemapShader -80
+equ trap_S_AddRealLoopingSound -81
+equ trap_S_StopLoopingSound -82
+equ trap_CM_TempCapsuleModel -83
+equ trap_CM_CapsuleTrace -84
+equ trap_CM_TransformedCapsuleTrace -85
+equ trap_R_AddAdditiveLightToScene -86
+equ trap_GetEntityToken -87
+equ trap_R_AddPolysToScene -88
+equ trap_R_inPVS -89
+equ trap_FS_Seek -90
+equ trap_FS_GetFileList -91
+equ trap_LiteralArgs -92
+equ trap_CM_BiSphereTrace -93
+equ trap_CM_TransformedBiSphereTrace -94
+equ trap_GetDemoState -95
+equ trap_GetDemoPos -96
+equ trap_GetDemoName -97
+equ trap_Key_KeynumToStringBuf -98
+equ trap_Key_GetBindingBuf -99
+equ trap_Key_SetBinding -100
+
+equ memset -201
+equ memcpy -202
+equ strncpy -203
+equ sin -204
+equ cos -205
+equ atan2 -206
+equ sqrt -207
+equ floor -208
+equ ceil -209
+equ testPrintInt -210
+equ testPrintFloat -211
+