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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+
+/*
+ * ALIEN weapons
+ *
+ * _REPEAT - time in msec until the weapon can be used again
+ * _DMG - amount of damage the weapon does
+ *
+ * ALIEN_WDMG_MODIFIER - overall damage modifier for coarse tuning
+ *
+ */
+
+#define ALIEN_WDMG_MODIFIER 1.0f
+#define ADM(d) ((int)((float)d*ALIEN_WDMG_MODIFIER))
+
+#define ABUILDER_BUILD_REPEAT 500
+#define ABUILDER_CLAW_DMG ADM(20)
+#define ABUILDER_CLAW_RANGE 64.0f
+#define ABUILDER_CLAW_WIDTH 4.0f
+#define ABUILDER_CLAW_REPEAT 1000
+#define ABUILDER_CLAW_K_SCALE 1.0f
+#define ABUILDER_BASE_DELAY 17000
+#define ABUILDER_ADV_DELAY 12000
+#define ABUILDER_BLOB_DMG ADM(4)
+#define ABUILDER_BLOB_REPEAT 1000
+#define ABUILDER_BLOB_SPEED 800.0f
+#define ABUILDER_BLOB_SPEED_MOD 0.5f
+#define ABUILDER_BLOB_TIME 5000
+
+#define LEVEL0_BITE_DMG ADM(48)
+#define LEVEL0_BITE_RANGE 64.0f
+#define LEVEL0_BITE_WIDTH 6.0f
+#define LEVEL0_BITE_REPEAT 500
+#define LEVEL0_BITE_K_SCALE 1.0f
+
+#define LEVEL1_CLAW_DMG ADM(32)
+#define LEVEL1_CLAW_RANGE 96.0f
+#define LEVEL1_CLAW_WIDTH 10.0f
+#define LEVEL1_CLAW_REPEAT 600
+#define LEVEL1_CLAW_U_REPEAT 500
+#define LEVEL1_CLAW_K_SCALE 1.0f
+#define LEVEL1_CLAW_U_K_SCALE 1.0f
+#define LEVEL1_GRAB_RANGE 64.0f
+#define LEVEL1_GRAB_TIME 300
+#define LEVEL1_GRAB_U_TIME 450
+#define LEVEL1_PCLOUD_DMG ADM(4)
+#define LEVEL1_PCLOUD_RANGE 200.0f
+#define LEVEL1_PCLOUD_REPEAT 2000
+#define LEVEL1_PCLOUD_TIME 10000
+
+#define LEVEL2_CLAW_DMG ADM(40)
+#define LEVEL2_CLAW_RANGE 96.0f
+#define LEVEL2_CLAW_WIDTH 12.0f
+#define LEVEL2_CLAW_REPEAT 500
+#define LEVEL2_CLAW_K_SCALE 1.0f
+#define LEVEL2_CLAW_U_REPEAT 400
+#define LEVEL2_CLAW_U_K_SCALE 1.0f
+#define LEVEL2_AREAZAP_DMG ADM(80)
+#define LEVEL2_AREAZAP_RANGE 200.0f
+#define LEVEL2_AREAZAP_WIDTH 15.0f
+#define LEVEL2_AREAZAP_REPEAT 1500
+#define LEVEL2_AREAZAP_TIME 1000
+#define LEVEL2_AREAZAP_MAX_TARGETS 3
+#define LEVEL2_WALLJUMP_MAXSPEED 1000.0f
+
+#define LEVEL3_CLAW_DMG ADM(80)
+#define LEVEL3_CLAW_RANGE 96.0f
+#define LEVEL3_CLAW_WIDTH 16.0f
+#define LEVEL3_CLAW_REPEAT 700
+#define LEVEL3_CLAW_K_SCALE 1.0f
+#define LEVEL3_CLAW_U_REPEAT 600
+#define LEVEL3_CLAW_U_K_SCALE 1.0f
+#define LEVEL3_POUNCE_DMG ADM(100)
+#define LEVEL3_POUNCE_RANGE 72.0f
+#define LEVEL3_POUNCE_WIDTH 16.0f
+#define LEVEL3_POUNCE_SPEED 700
+#define LEVEL3_POUNCE_UPG_SPEED 800
+#define LEVEL3_POUNCE_SPEED_MOD 0.75f
+#define LEVEL3_POUNCE_CHARGE_TIME 700
+#define LEVEL3_POUNCE_TIME 400
+#define LEVEL3_BOUNCEBALL_DMG ADM(110)
+#define LEVEL3_BOUNCEBALL_REPEAT 1000
+#define LEVEL3_BOUNCEBALL_SPEED 1000.0f
+
+#define LEVEL4_CLAW_DMG ADM(100)
+#define LEVEL4_CLAW_RANGE 128.0f
+#define LEVEL4_CLAW_WIDTH 20.0f
+#define LEVEL4_CLAW_REPEAT 750
+#define LEVEL4_CLAW_K_SCALE 1.0f
+#define LEVEL4_REGEN_RANGE 200.0f
+#define LEVEL4_REGEN_MOD 2.0f
+#define LEVEL4_CHARGE_SPEED 2.0f
+#define LEVEL4_CHARGE_TIME 3000
+#define LEVEL4_CHARGE_CHARGE_TIME 1500
+#define LEVEL4_MIN_CHARGE_TIME 750
+#define LEVEL4_CHARGE_CHARGE_RATIO (LEVEL4_CHARGE_TIME/LEVEL4_CHARGE_CHARGE_TIME)
+#define LEVEL4_CHARGE_REPEAT 1000
+#define LEVEL4_CHARGE_DMG ADM(110)
+
+
+
+/*
+ * ALIEN classes
+ *
+ * _SPEED - fraction of Q3A run speed the class can move
+ * _REGEN - health per second regained
+ *
+ * ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning
+ *
+ */
+
+#define ALIEN_HLTH_MODIFIER 1.0f
+#define AHM(h) ((int)((float)h*ALIEN_HLTH_MODIFIER))
+
+#define ALIEN_VALUE_MODIFIER 1.0f
+#define AVM(h) ((int)((float)h*ALIEN_VALUE_MODIFIER))
+
+#define ABUILDER_SPEED 0.8f
+#define ABUILDER_VALUE AVM(200)
+#define ABUILDER_HEALTH AHM(50)
+#define ABUILDER_REGEN 2
+#define ABUILDER_COST 0
+
+#define ABUILDER_UPG_SPEED 1.0f
+#define ABUILDER_UPG_VALUE AVM(250)
+#define ABUILDER_UPG_HEALTH AHM(75)
+#define ABUILDER_UPG_REGEN 3
+#define ABUILDER_UPG_COST 0
+
+#define LEVEL0_SPEED 1.3f
+#define LEVEL0_VALUE AVM(175)
+#define LEVEL0_HEALTH AHM(25)
+#define LEVEL0_REGEN 1
+#define LEVEL0_COST 0
+
+#define LEVEL1_SPEED 1.25f
+#define LEVEL1_VALUE AVM(225)
+#define LEVEL1_HEALTH AHM(75)
+#define LEVEL1_REGEN 2
+#define LEVEL1_COST 1
+
+#define LEVEL1_UPG_SPEED 1.25f
+#define LEVEL1_UPG_VALUE AVM(275)
+#define LEVEL1_UPG_HEALTH AHM(100)
+#define LEVEL1_UPG_REGEN 3
+#define LEVEL1_UPG_COST 1
+
+#define LEVEL2_SPEED 1.2f
+#define LEVEL2_VALUE AVM(350)
+#define LEVEL2_HEALTH AHM(150)
+#define LEVEL2_REGEN 4
+#define LEVEL2_COST 1
+
+#define LEVEL2_UPG_SPEED 1.2f
+#define LEVEL2_UPG_VALUE AVM(450)
+#define LEVEL2_UPG_HEALTH AHM(175)
+#define LEVEL2_UPG_REGEN 5
+#define LEVEL2_UPG_COST 1
+
+#define LEVEL3_SPEED 1.1f
+#define LEVEL3_VALUE AVM(500)
+#define LEVEL3_HEALTH AHM(200)
+#define LEVEL3_REGEN 6
+#define LEVEL3_COST 1
+
+#define LEVEL3_UPG_SPEED 1.1f
+#define LEVEL3_UPG_VALUE AVM(600)
+#define LEVEL3_UPG_HEALTH AHM(250)
+#define LEVEL3_UPG_REGEN 7
+#define LEVEL3_UPG_COST 1
+
+#define LEVEL4_SPEED 1.2f
+#define LEVEL4_VALUE AVM(800)
+#define LEVEL4_HEALTH AHM(400)
+#define LEVEL4_REGEN 7
+#define LEVEL4_COST 2
+
+
+
+/*
+ * ALIEN buildables
+ *
+ * _BP - build points required for this buildable
+ * _BT - build time required for this buildable
+ * _REGEN - the amount of health per second regained
+ * _SPLASHDAMGE - the amount of damage caused by this buildable when melting
+ * _SPLASHRADIUS - the radius around which it does this damage
+ *
+ * CREEP_BASESIZE - the maximum distance a buildable can be from an egg/overmind
+ * ALIEN_BHLTH_MODIFIER - overall health modifier for coarse tuning
+ *
+ */
+
+#define ALIEN_BHLTH_MODIFIER 1.0f
+#define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER))
+
+#define CREEP_BASESIZE 700
+#define CREEP_TIMEOUT 1000
+#define CREEP_MODIFIER 0.5f
+#define CREEP_ARMOUR_MODIFIER 0.75f
+#define CREEP_SCALEDOWN_TIME 3000
+
+#define ASPAWN_BP 10
+#define ASPAWN_BT 15000
+#define ASPAWN_HEALTH ABHM(250)
+#define ASPAWN_REGEN 8
+#define ASPAWN_SPLASHDAMAGE 50
+#define ASPAWN_SPLASHRADIUS 50
+#define ASPAWN_CREEPSIZE 120
+#define ASPAWN_VALUE 150
+
+#define BARRICADE_BP 10
+#define BARRICADE_BT 20000
+#define BARRICADE_HEALTH ABHM(200)
+#define BARRICADE_REGEN 14
+#define BARRICADE_SPLASHDAMAGE 50
+#define BARRICADE_SPLASHRADIUS 50
+#define BARRICADE_CREEPSIZE 120
+
+#define BOOSTER_BP 12
+#define BOOSTER_BT 15000
+#define BOOSTER_HEALTH ABHM(150)
+#define BOOSTER_REGEN 8
+#define BOOSTER_SPLASHDAMAGE 50
+#define BOOSTER_SPLASHRADIUS 50
+#define BOOSTER_CREEPSIZE 120
+#define BOOSTER_INTERVAL 30000 //time in msec between uses (per player)
+#define BOOSTER_REGEN_MOD 2.0f
+#define BOOST_TIME 30000
+
+#define ACIDTUBE_BP 8
+#define ACIDTUBE_BT 15000
+#define ACIDTUBE_HEALTH ABHM(125)
+#define ACIDTUBE_REGEN 10
+#define ACIDTUBE_SPLASHDAMAGE 6
+#define ACIDTUBE_SPLASHRADIUS 300
+#define ACIDTUBE_CREEPSIZE 120
+#define ACIDTUBE_RANGE 300.0f
+#define ACIDTUBE_REPEAT 3000
+#define ACIDTUBE_K_SCALE 1.0f
+
+#define HIVE_BP 12
+#define HIVE_BT 20000
+#define HIVE_HEALTH ABHM(125)
+#define HIVE_REGEN 10
+#define HIVE_SPLASHDAMAGE 30
+#define HIVE_SPLASHRADIUS 200
+#define HIVE_CREEPSIZE 120
+#define HIVE_RANGE 400.0f
+#define HIVE_REPEAT 5000
+#define HIVE_K_SCALE 1.0f
+#define HIVE_DMG 50
+#define HIVE_SPEED 240.0f
+#define HIVE_DIR_CHANGE_PERIOD 500
+
+#define TRAPPER_BP 8
+#define TRAPPER_BT 12000
+#define TRAPPER_HEALTH ABHM(50)
+#define TRAPPER_REGEN 6
+#define TRAPPER_SPLASHDAMAGE 15
+#define TRAPPER_SPLASHRADIUS 100
+#define TRAPPER_CREEPSIZE 30
+#define TRAPPER_RANGE 400
+#define TRAPPER_REPEAT 1000
+#define TRAPPER_K_SCALE 1.0f
+#define LOCKBLOB_SPEED 650.0f
+#define LOCKBLOB_LOCKTIME 5000
+#define LOCKBLOB_DOT 0.85f // max angle = acos( LOCKBLOB_DOT )
+#define LOCKBLOB_K_SCALE 1.0f
+
+#define OVERMIND_BP 0
+#define OVERMIND_BT 30000
+#define OVERMIND_HEALTH ABHM(750)
+#define OVERMIND_REGEN 6
+#define OVERMIND_SPLASHDAMAGE 15
+#define OVERMIND_SPLASHRADIUS 300
+#define OVERMIND_CREEPSIZE 120
+#define OVERMIND_ATTACK_RANGE 150.0f
+#define OVERMIND_ATTACK_REPEAT 1000
+#define OVERMIND_VALUE 300
+
+#define HOVEL_BP 0
+#define HOVEL_BT 15000
+#define HOVEL_HEALTH ABHM(375)
+#define HOVEL_REGEN 20
+#define HOVEL_SPLASHDAMAGE 20
+#define HOVEL_SPLASHRADIUS 200
+#define HOVEL_CREEPSIZE 120
+
+
+
+/*
+ * ALIEN misc
+ *
+ * ALIENSENSE_RANGE - the distance alien sense is useful for
+ *
+ */
+
+#define ALIENSENSE_RANGE 1000.0f
+
+#define ALIEN_POISON_TIME 5000
+#define ALIEN_POISON_DMG 5
+#define ALIEN_POISON_DIVIDER (1.0f/1.32f) //about 1.0/(time`th root of damage)
+
+#define ALIEN_SPAWN_REPEAT_TIME 10000
+
+#define ALIEN_REGEN_DAMAGE_TIME 2000 //msec since damage that regen starts again
+
+/*
+ * HUMAN weapons
+ *
+ * _REPEAT - time between firings
+ * _RELOAD - time needed to reload
+ * _PRICE - amount in credits weapon costs
+ *
+ * HUMAN_WDMG_MODIFIER - overall damage modifier for coarse tuning
+ *
+ */
+
+#define HUMAN_WDMG_MODIFIER 1.0f
+#define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER))
+
+#define BLASTER_REPEAT 600
+#define BLASTER_K_SCALE 1.0f
+#define BLASTER_SPREAD 200
+#define BLASTER_SPEED 1400
+#define BLASTER_DMG HDM(9)
+
+#define RIFLE_CLIPSIZE 30
+#define RIFLE_MAXCLIPS 6
+#define RIFLE_REPEAT 90
+#define RIFLE_K_SCALE 1.0f
+#define RIFLE_RELOAD 2000
+#define RIFLE_PRICE 0
+#define RIFLE_SPREAD 200
+#define RIFLE_DMG HDM(5)
+
+#define PAINSAW_PRICE 100
+#define PAINSAW_REPEAT 75
+#define PAINSAW_K_SCALE 1.0f
+#define PAINSAW_DAMAGE HDM(15)
+#define PAINSAW_RANGE 40.0f
+
+#define GRENADE_PRICE 200
+#define GRENADE_REPEAT 0
+#define GRENADE_K_SCALE 1.0f
+#define GRENADE_DAMAGE HDM(310)
+#define GRENADE_RANGE 192.0f
+#define GRENADE_SPEED 400.0f
+
+#define SHOTGUN_PRICE 150
+#define SHOTGUN_SHELLS 8
+#define SHOTGUN_PELLETS 8 //used to sync server and client side
+#define SHOTGUN_MAXCLIPS 3
+#define SHOTGUN_REPEAT 1000
+#define SHOTGUN_K_SCALE 1.0f
+#define SHOTGUN_RELOAD 2000
+#define SHOTGUN_SPREAD 900
+#define SHOTGUN_DMG HDM(7)
+
+#define LASGUN_PRICE 250
+#define LASGUN_AMMO 200
+#define LASGUN_REPEAT 200
+#define LASGUN_K_SCALE 1.0f
+#define LASGUN_RELOAD 2000
+#define LASGUN_DAMAGE HDM(9)
+
+#define MDRIVER_PRICE 350
+#define MDRIVER_CLIPSIZE 5
+#define MDRIVER_MAXCLIPS 4
+#define MDRIVER_DMG HDM(38)
+#define MDRIVER_REPEAT 1000
+#define MDRIVER_K_SCALE 1.0f
+#define MDRIVER_RELOAD 2000
+
+#define CHAINGUN_PRICE 400
+#define CHAINGUN_BULLETS 300
+#define CHAINGUN_REPEAT 80
+#define CHAINGUN_K_SCALE 1.0f
+#define CHAINGUN_SPREAD 1000
+#define CHAINGUN_DMG HDM(6)
+
+#define PRIFLE_PRICE 400
+#define PRIFLE_CLIPS 50
+#define PRIFLE_MAXCLIPS 4
+#define PRIFLE_REPEAT 100
+#define PRIFLE_K_SCALE 1.0f
+#define PRIFLE_RELOAD 2000
+#define PRIFLE_DMG HDM(9)
+#define PRIFLE_SPEED 1000
+
+#define FLAMER_PRICE 450
+#define FLAMER_GAS 150
+#define FLAMER_REPEAT 200
+#define FLAMER_K_SCALE 1.0f
+#define FLAMER_DMG HDM(20)
+#define FLAMER_RADIUS 50
+#define FLAMER_LIFETIME 800.0f
+#define FLAMER_SPEED 200.0f
+#define FLAMER_LAG 0.65f //the amount of player velocity that is added to the fireball
+
+#define LCANNON_PRICE 600
+#define LCANNON_AMMO 90
+#define LCANNON_REPEAT 500
+#define LCANNON_K_SCALE 1.0f
+#define LCANNON_CHARGEREPEAT 1000
+#define LCANNON_RELOAD 2000
+#define LCANNON_DAMAGE HDM(265)
+#define LCANNON_RADIUS 150
+#define LCANNON_SECONDARY_DAMAGE HDM(27)
+#define LCANNON_SECONDARY_RADIUS 75
+#define LCANNON_SPEED 350
+#define LCANNON_CHARGE_TIME 2000
+#define LCANNON_TOTAL_CHARGE 255
+#define LCANNON_MIN_CHARGE 50
+
+#define HBUILD_PRICE 0
+#define HBUILD_REPEAT 1000
+#define HBUILD_DELAY 17500
+#define HBUILD_HEALRATE 18
+
+#define HBUILD2_PRICE 0
+#define HBUILD2_REPEAT 1000
+#define HBUILD2_DELAY 15000
+
+
+
+/*
+ * HUMAN upgrades
+ */
+
+#define LIGHTARMOUR_PRICE 70
+#define LIGHTARMOUR_POISON_PROTECTION 1
+
+#define HELMET_PRICE 90
+#define HELMET_RANGE 1000.0f
+#define HELMET_POISON_PROTECTION 2
+
+#define MEDKIT_PRICE 0
+
+#define BATTPACK_PRICE 100
+#define BATTPACK_MODIFIER 1.5f //modifier for extra energy storage available
+
+#define JETPACK_PRICE 120
+#define JETPACK_FLOAT_SPEED 128.0f //up movement speed
+#define JETPACK_SINK_SPEED 192.0f //down movement speed
+#define JETPACK_DISABLE_TIME 1000 //time to disable the jetpack when player damaged
+#define JETPACK_DISABLE_CHANCE 0.3f
+
+#define BSUIT_PRICE 400
+#define BSUIT_POISON_PROTECTION 4
+
+#define MGCLIP_PRICE 0
+
+#define CGAMMO_PRICE 0
+
+#define GAS_PRICE 0
+
+#define MEDKIT_POISON_IMMUNITY_TIME 0
+#define MEDKIT_STARTUP_TIME 4000
+#define MEDKIT_STARTUP_SPEED 5
+
+
+/*
+ * HUMAN buildables
+ *
+ * _BP - build points required for this buildable
+ * _BT - build time required for this buildable
+ * _SPLASHDAMGE - the amount of damage caused by this buildable when it blows up
+ * _SPLASHRADIUS - the radius around which it does this damage
+ *
+ * REACTOR_BASESIZE - the maximum distance a buildable can be from an reactor
+ * REPEATER_BASESIZE - the maximum distance a buildable can be from a repeater
+ * HUMAN_BHLTH_MODIFIER - overall health modifier for coarse tuning
+ *
+ */
+
+#define HUMAN_BHLTH_MODIFIER 1.0f
+#define HBHM(h) ((int)((float)h*HUMAN_BHLTH_MODIFIER))
+
+#define REACTOR_BASESIZE 1000
+#define REPEATER_BASESIZE 500
+#define HUMAN_DETONATION_DELAY 5000
+
+#define HSPAWN_BP 10
+#define HSPAWN_BT 10000
+#define HSPAWN_HEALTH HBHM(310)
+#define HSPAWN_SPLASHDAMAGE 50
+#define HSPAWN_SPLASHRADIUS 100
+#define HSPAWN_VALUE 1
+
+#define MEDISTAT_BP 8
+#define MEDISTAT_BT 10000
+#define MEDISTAT_HEALTH HBHM(190)
+#define MEDISTAT_SPLASHDAMAGE 50
+#define MEDISTAT_SPLASHRADIUS 100
+
+#define MGTURRET_BP 8
+#define MGTURRET_BT 10000
+#define MGTURRET_HEALTH HBHM(190)
+#define MGTURRET_SPLASHDAMAGE 100
+#define MGTURRET_SPLASHRADIUS 100
+#define MGTURRET_ANGULARSPEED 8 //degrees/think ~= 200deg/sec
+#define MGTURRET_ACCURACYTOLERANCE MGTURRET_ANGULARSPEED / 1.5f //angular difference for turret to fire
+#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch
+#define MGTURRET_REPEAT 100
+#define MGTURRET_K_SCALE 1.0f
+#define MGTURRET_RANGE 300.0f
+#define MGTURRET_SPREAD 200
+#define MGTURRET_DMG HDM(4)
+#define MGTURRET_DCC_ANGULARSPEED 10
+#define MGTURRET_DCC_ACCURACYTOLERANCE MGTURRET_DCC_ANGULARSPEED / 1.5f
+#define MGTURRET_GRAB_ANGULARSPEED 3
+#define MGTURRET_GRAB_ACCURACYTOLERANCE MGTURRET_GRAB_ANGULARSPEED / 1.5f
+
+#define TESLAGEN_BP 10
+#define TESLAGEN_BT 15000
+#define TESLAGEN_HEALTH HBHM(220)
+#define TESLAGEN_SPLASHDAMAGE 50
+#define TESLAGEN_SPLASHRADIUS 100
+#define TESLAGEN_REPEAT 250
+#define TESLAGEN_K_SCALE 4.0f
+#define TESLAGEN_RANGE 250
+#define TESLAGEN_DMG HDM(9)
+
+#define DC_BP 8
+#define DC_BT 10000
+#define DC_HEALTH HBHM(190)
+#define DC_SPLASHDAMAGE 50
+#define DC_SPLASHRADIUS 100
+
+#define ARMOURY_BP 10
+#define ARMOURY_BT 10000
+#define ARMOURY_HEALTH HBHM(280)
+#define ARMOURY_SPLASHDAMAGE 50
+#define ARMOURY_SPLASHRADIUS 100
+
+#define REACTOR_BP 0
+#define REACTOR_BT 20000
+#define REACTOR_HEALTH HBHM(930)
+#define REACTOR_SPLASHDAMAGE 200
+#define REACTOR_SPLASHRADIUS 300
+#define REACTOR_ATTACK_RANGE 100.0f
+#define REACTOR_ATTACK_REPEAT 1000
+#define REACTOR_ATTACK_DAMAGE 40
+#define REACTOR_VALUE 2
+
+#define REPEATER_BP 0
+#define REPEATER_BT 10000
+#define REPEATER_HEALTH HBHM(250)
+#define REPEATER_SPLASHDAMAGE 50
+#define REPEATER_SPLASHRADIUS 100
+#define REPEATER_INACTIVE_TIME 90000
+
+/*
+ * HUMAN misc
+ */
+
+#define HUMAN_SPRINT_MODIFIER 1.2f
+#define HUMAN_JOG_MODIFIER 1.0f
+#define HUMAN_BACK_MODIFIER 0.8f
+#define HUMAN_SIDE_MODIFIER 0.9f
+
+#define STAMINA_STOP_RESTORE 25
+#define STAMINA_WALK_RESTORE 15
+#define STAMINA_SPRINT_TAKE 8
+#define STAMINA_LARMOUR_TAKE 4
+
+#define HUMAN_SPAWN_REPEAT_TIME 10000
+
+/*
+ * Misc
+ */
+
+#define MIN_FALL_DISTANCE 30.0f //the fall distance at which fall damage kicks in
+#define MAX_FALL_DISTANCE 120.0f //the fall distance at which maximum damage is dealt
+#define AVG_FALL_DISTANCE ((MIN_FALL_DISTANCE+MAX_FALL_DISTANCE)/2.0f)
+
+#define HUMAN_MAXED 900 //a human with a strong selection of weapons/upgrades
+#define HUMAN_MAX_CREDITS 2000
+#define ALIEN_MAX_KILLS 9
+#define ALIEN_MAX_SINGLE_KILLS 3
+
+#define FREEKILL_PERIOD 120000 //msec
+#define FREEKILL_ALIEN 1
+#define FREEKILL_HUMAN LEVEL0_VALUE
+
+#define DEFAULT_ALIEN_BUILDPOINTS "100"
+#define DEFAULT_ALIEN_STAGE2_THRESH "20"
+#define DEFAULT_ALIEN_STAGE3_THRESH "40"
+#define DEFAULT_ALIEN_MAX_STAGE "2"
+#define DEFAULT_HUMAN_BUILDPOINTS "100"
+#define DEFAULT_HUMAN_STAGE2_THRESH "20"
+#define DEFAULT_HUMAN_STAGE3_THRESH "40"
+#define DEFAULT_HUMAN_MAX_STAGE "2"
+
+#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to
+ //do to increment the stage kill counters
+
+// g_suddenDeathMode settings
+#define SDMODE_BP 0
+#define SDMODE_NO_BUILD 1
+#define SDMODE_SELECTIVE 2
+#define SDMODE_NO_DECON 3