Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-23 | Add !curse with some basic features. | Paweł Redman | |
2017-09-16 | implement !control | /dev/humancontroller | |
2017-09-16 | constize a bunch of input-only pointer function-arguments | /dev/humancontroller | |
2017-05-18 | Improve version checking. | Paweł Redman | |
2017-05-18 | Basic implementation of !versions. | Paweł Redman | |
2017-05-16 | Fix message upon entering a server with g_scrimMode 1 | MaeJong | |
Well, that was some gay shit. | |||
2017-05-04 | Implement cvars for SM2 autobahn & outdated client messages | MaeJong | |
Remove obsolete int g_updateClientNotice Add g_outdatedClientMessage & prompt only if it's non-empty Add g_schachtmeisterAutobahnMessage (existed, was unused) | |||
2017-04-18 | autoschacht access | /dev/humancontroller | |
2017-04-15 | Apply the scrim mode patch. | Paweł Redman | |
2017-04-15 | Reports system | MaeJong | |
2017-04-15 | Updated 'outdated client' string - links to TF | MaeJong | |
2017-04-15 | Improve g_gradualFreeFunds. | Paweł Redman | |
g_gradualFreeFunds values: 0 - disabled 1 - vanilla behavior 2 - 1 and counters don't reset on death or evolution 3 - 2 and funds are given even during SD | |||
2017-04-15 | implement g_gradualFreeFunds: give free funds to each player every 2 ↵ | /dev/humancontroller | |
minutes, regardless of kills and deaths | |||
2017-04-15 | display dead battlesuit bodies | /dev/humancontroller | |
displaying battlesuits over dead bodies (on stock cgames) is as simple as setting the class of the dead body to a battlesuit instead of a human class | |||
2017-04-15 | we're not racist, we just hate NIGGERs, JEWs, FAGGOTs, etc | /dev/humancontroller | |
2017-04-15 | fix noclipping players affecting other players | /dev/humancontroller | |
notably, other players were able to stand on the "center" of a noclipped player set no r.contents flags for noclipping clients, keeping the saved r.contents value in the new ent->client->pers.cliprcontents field | |||
2017-04-15 | don't deny connection with the "localhost" IPA | /dev/humancontroller | |
2017-04-15 | fix the game module truncating the last digit of each maximally long IP(v4) ↵ | /dev/humancontroller | |
address eg., both 111.111.111.112 and 111.111.111.113 were considered to be just 111.111.111.11 | |||
2017-04-15 | multi-protocol: rename powerups to misc in the playerState_t and ↵ | /dev/humancontroller | |
entityState_t structs | |||
2017-04-15 | multi-protocol: change the playerState_t and entityState_t structs to the ↵ | Jeff Kent | |
versions in the latest code base this includes changing how ammo and clips r stored | |||
2017-04-15 | do not treat a clipmask of 0 as MASK_DEADSOLID in some cases | /dev/humancontroller | |
remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0. | |||
2017-04-15 | import the cQVM game module | Paweł Redman | |
replacing the existing one | |||
2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |