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path: root/src/game/g_client.c
AgeCommit message (Collapse)Author
2017-05-04Implement cvars for SM2 autobahn & outdated client messagesMaeJong
Remove obsolete int g_updateClientNotice Add g_outdatedClientMessage & prompt only if it's non-empty Add g_schachtmeisterAutobahnMessage (existed, was unused)
2017-04-18autoschacht access/dev/humancontroller
2017-04-15Apply the scrim mode patch.Paweł Redman
2017-04-15Reports systemMaeJong
2017-04-15Updated 'outdated client' string - links to TFMaeJong
2017-04-15Improve g_gradualFreeFunds.Paweł Redman
g_gradualFreeFunds values: 0 - disabled 1 - vanilla behavior 2 - 1 and counters don't reset on death or evolution 3 - 2 and funds are given even during SD
2017-04-15implement g_gradualFreeFunds: give free funds to each player every 2 ↵/dev/humancontroller
minutes, regardless of kills and deaths
2017-04-15display dead battlesuit bodies/dev/humancontroller
displaying battlesuits over dead bodies (on stock cgames) is as simple as setting the class of the dead body to a battlesuit instead of a human class
2017-04-15we're not racist, we just hate NIGGERs, JEWs, FAGGOTs, etc/dev/humancontroller
2017-04-15fix noclipping players affecting other players/dev/humancontroller
notably, other players were able to stand on the "center" of a noclipped player set no r.contents flags for noclipping clients, keeping the saved r.contents value in the new ent->client->pers.cliprcontents field
2017-04-15don't deny connection with the "localhost" IPA/dev/humancontroller
2017-04-15fix the game module truncating the last digit of each maximally long IP(v4) ↵/dev/humancontroller
address eg., both 111.111.111.112 and 111.111.111.113 were considered to be just 111.111.111.11
2017-04-15multi-protocol: rename powerups to misc in the playerState_t and ↵/dev/humancontroller
entityState_t structs
2017-04-15multi-protocol: change the playerState_t and entityState_t structs to the ↵Jeff Kent
versions in the latest code base this includes changing how ammo and clips r stored
2017-04-15do not treat a clipmask of 0 as MASK_DEADSOLID in some cases/dev/humancontroller
remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0.
2017-04-15import the cQVM game modulePaweł Redman
replacing the existing one
2017-04-15import the Slacker's QVM code baseSlackerLinux85