| Age | Commit message (Collapse) | Author | 
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detected by Clang
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to the 1.1-ish code base
also update .gitignore accordingly
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entityState_t structs
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versions in the latest code base
this includes changing how ammo and clips r stored
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remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0.
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'\n'-interpretation inside quotes
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strings
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replacing the existing one
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